Ranged Combat: Special Forces

Those characters allowed to use this form are those trained to handle special and intense scenarios where speed and quick, decisive reactions are required while maintaining a clear head. They receive special training with lots of individual attention allowing them to have an exceptional learning curve. Examples of those with this training include SWAT, SEAL, and HRT teams.
Level
  1. Burst Damage Multiples: Short Burst: x2. Medium Burst: x3. Long Burst: x4. Coldcock.
  2. +2 to Initiative, but only for weapons the character has WPs for.
  3. Imposed Dodge Penalty: -2 for target to dodge attacks from High Tech weapons, -1 to dodge attacks from Modern Conventional weapons.
  4. Rapid Reload; +1 to hit.
  5. Burst Damage Multiples: Short Burst: x2. Medium Burst: x4. Long Burst: x6.
  6. Imposed Dodge Penalty: victim has an additional -2 for target to dodge attacks from High Tech weapons, -1 to dodge attacks from Modern Conventional weapons. Critical Hit on a natural roll of 18, 19, or 20.
  7. Additional +2 to hit, Snap Shot
  8. Additional +2 to initiative; Leading: +4 to hit a moving target
  9. Imposed Dodge Penalty: victim has an additional -2 for target to dodge attacks from High Tech weapons, -1 to dodge attacks from Modern Conventional weapons. Burst Damage Multiples: Short Burst: x3. Medium Burst: x5. Long Burst: x8.
  10. Additional +2 to hit, Automatic Critical on a Surprise Attack
  11. "Aimed" short burst or pulse; Pinning Fire
  12. Imposed Dodge Penalty: victim has an additional -2 for target to dodge attacks from High Tech weapons, -1 to dodge attacks from Modern Conventional weapons. Critical Hit on a natural roll of 17 or higher
  13. Additional +2 to hit, roll of 10 or better required to hit on a Called Shot, rather than 12.
  14. Burst Damage Multiples: Short Burst: x4. Medium Burst: x7. Long Burst: x12. Speed Loading; Additional +2 to initiative
  15. Imposed Dodge Penalty: victim has an additional -2 for target to dodge attacks from High Tech weapons, -1 to dodge attacks from Modern Conventional weapons. Double Critical Hit on a natural roll of 20. (x4 damage).


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