Skill Cost: 10 years (4 years as a Secondary Martial Art)
To learn Quack Fu, one must learn to yell "Quack!" and "Waugh!" during an attack. The form relies on rapid movements that, to any other practiced martial artist, appear to be haphazard, clumsy, and awkward. Such movements are not deceiving, they are haphazard, clumsy, and awkward. In addition, Quack Fu has few defensive moves, almost ensuring that the student of Quack Fu has taken more than his share of hits in training.
Costume: None
Stance: A natural, loose, standing position with arms at chest level
Character Bonuses:
Combat Skills:
Attacks per Melee: 4
Escape Moves: Leap, Maintain Balance
Attack Moves: Leap
Basic Defensive Moves: Dodge, Automatic Dodge
Advanced Defenses: None
Hand Attacks: Strike/Punch, Backhand, Knife Hand, Palm Strike
Basic Foot Attacks: Kick, Axe Kick
Jumping Foot Attacks: Leap Kick, Jump Kick, Flying Leap Kick
Special Attacks: Simultaneous Attack, Headbutt, Somersault, Goro Special (a special move in which the attacker does a split to the ground, and hits his opponent right in the family jewels; said move does 2D10 damage to opponents of either gender, and paralyzes them for 2D4 melee rounds).
Weapon Katas: None
Modifiers to Attack: Pull Punch, Critical Strike, Knock-Out/Stun
Skills included with training:
Martial Arts Powers: 2 Body Hardening Exercises
Language: None
Survival: None
Physical: Anticipation, Plyometrics, Boxing (without the extra attack, already factored into the starting 4)
Philosophical Training: None
Level Advancement Bonuses:
Why study Quack Fu? Because it's fun, because it lets you quack in someone's face with impunity, and because nobody takes a practicioner of the art seriously. And let's face it, when going into a fight, isn't it better to be underestimated by your opponents?