Pilot Related Skills


Aerial Navigation: Used for determining position, especially at night or over water. Base Skill: 30% + 5% per level of experience.
Ninjas and Superspies

Instrument Rating: This skill allows a pilot to steer a course, take off, or land, in total darkness, using just hte aircraft's instrument readings. Base Skill: 30% + 5% per level of experience.
Ninjas and Superspies

Map Reading: This skill falls between Land Navigation and Navigation, in that it allows characters to determine their position by reading a map and comparing it to landmarks located on it, whether it be a hand-drawn map or a published city map or electronic atlas. Pre-Rifts and pre-Crash (for AtB) maps aren't accurate anymore, and newer ones are often flawed, making this skill needed for travel between the big cities. Base Skill: 35% + 6% per level of experience.
Road Hogs

Navigation: Training in map reading, star charts, course computation, following landmarks, and use of navigational equipment. Includes, land, air, and water navigation, as well as piloting by instruments alone. Roll 2D6x100 for most aircraft, 4D6x100 for jets, and 2D6x10 for ground vehicles to determine the number of miles off course. Roll for every hour one is off-course. Base Skill: 40% + 5% per level of experience. Requires: Basic Math, Read Sensory Equipment, and at least minimal Literacy.

Navigation -- Space: Basically the same as normal navigation techniques, but designed for space travel. Covers the use of stars and different sensory equipment. Base Skill: 60% + 5% per level of experience.
Robotech; Phase World

Parachuting: This skill includes the methods, procedures, and techniques of parachuting, packing the chute, sky-diving techniques, precision landing, landing without injury, and practice jumping from a high-altitude aircraft. The advantage of parachuting is secrecy, since the troopers' insertion into enemy territory is silent and often goes unnoticed. Base Skill: 40% + 5% per level of experience. The following three methods are the ones most commonly used by modern paratroopers:


Japan; Coalition War Campaign

Radar/Sonar Operations: The ability to use radar and sonar equipment and correctly read the information to precisely locate and follow aircraft, ships, and submarines. This is included in Read Sensor Equipment below, but may be used as a separate skill. In this case, other sensors are not available. Consider this skill a toned-down version. Base Skill: 30% + 5% per level of experience.
Japan, Coalition War Campaign

Read Sensor Equipment: Individuals with this training can operate, maintain, understand, and "read" or interpret sensory data from all types of conventional sensor devices. These devices include radar, sonar, motion detectors, surveillance equipment, optical enhancements, instrument panels, and so on. Note that characters without this skill cannot understand or operate aircraft, radar, or detection/surveillance equipment. Base Skill: 30% + 5% per level of experience.

Weapon Systems: This is the complete understanding of weapon units and systems incorporated into military vehicles, power armor, and robot vehicles. It includes lasers, particle beams, rail guns, missile and grenade launchers, cannons, and vehicle/robot weapon systems. Adds a special bonus of +1 to strike when using these types of weapons; does not include hand-held weapons. Base Skill: 40% + 5% per level of experience.


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