Ninjitsu
The secret art of the Japanese assassin and shadow warrior.
Basic and Special Moves: Maintain balance, back flip, body block/tackle, body flip/throw, holds, roll with impact, pull punch, drop kick, kick attack (2D4 damage), knee and elbow strikes (1D6 damage), WP: Paired Weapons, and the usual strike, parry, and dodge are known at first level.
Bonuses: +2 to MA, +1 to PS, +1 to PP, +1 to PE, and +4 to Spd.
Level
- Four attacks per melee, snap kick (1D6 damage), knife hand (2D4 damage), +2 to roll with impact, +2 on initiative, +1 to parry, +2 to dodge, +2 to pull punch.
- +1 to strike, cartwheel attack, back flip (escape), back flip (defensive), and back flip (attack).
- One additional attack per melee, palm strike (2D4 damage).
- Leap attack, axe kick, and +2 to strike when performing any back flip or cartwheel.
- Tripping/leg hook, backward sweep kicks, +2 to damage.
- One additional attack per melee, roundhouse kick (3D6 damage).
- Critical strike on a roll of 18-20, critical strike from behind, death blow on natural 20.
- +1 on initiative, +1 to strike and parry, +1 to roll with impact, +2 to maintain balance.
- Death Blow!
- One additional attack per melee, +2 to roll with impact.
- Double existing PPE.
- +1 on initiative, +2 to roll with impact.
- +2 to damage, +1 to disarm.
- Jump kick, +2 to back flip/cartwheel, +2 to damage.
- One additional attack per melee.
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