Martial Arts


This is a form of extensive combat training that teaches advanced hand to hand combat, often learned from an early age (similar to oriental fighting techniques such as karate, kung-fu, etc.).

Level

  1. Four attacks/melee, +3 to pull punch, +3 to roll with impact
  2. +3 to parry and dodge, +2 to strike
  3. +1 on initiative, karate kick: 1D8 Damage
  4. One additional attack per melee
  5. Jump Kick (critical strike), +1 to entangle
  6. Critical strike on an unmodified 18, 19, or 20
  7. WP: Paired Weapons, +2 to disarm
  8. Leap attack (critical strike)
  9. One additional attack per melee
  10. Judo-stylke body throw/flip; does 1D6 Damage, and victim loses initiative and one attack per melee
  11. +4 to damage
  12. +2 to parry and dodge
  13. Knockout/stun on unmodified 18, 19, or 20
  14. One additional attack per melee
  15. Death Blow on a roll of natural 20

Return to Hand to Hand Skills List