Martial Arts
This is a form of extensive combat training that teaches advanced hand to hand combat, often learned from an early age (similar to oriental fighting techniques such as karate, kung-fu, etc.).
Level
- Four attacks/melee, +3 to pull punch, +3 to roll with impact
- +3 to parry and dodge, +2 to strike
- +1 on initiative, karate kick: 1D8 Damage
- One additional attack per melee
- Jump Kick (critical strike), +1 to entangle
- Critical strike on an unmodified 18, 19, or 20
- WP: Paired Weapons, +2 to disarm
- Leap attack (critical strike)
- One additional attack per melee
- Judo-stylke body throw/flip; does 1D6 Damage, and victim loses initiative and one attack per melee
- +4 to damage
- +2 to parry and dodge
- Knockout/stun on unmodified 18, 19, or 20
- One additional attack per melee
- Death Blow on a roll of natural 20
Return to Hand to Hand Skills List