Kendo


This is a martial art developed around the art of swordsmanship. As a result, it deals with balance, striking, parrying, and slacking.

Basic and Special Moves: Disarm, break fall, roll wth punch/fall/impact, pull punch, karate punch (2D4 damage), kick attack (2D4 damage), knee and elbow strikes (1D6 damage), and the usual strike, parry, and dodge are known at first level.

Bonuses: +2D4 to SDC, +1 to PS, +1 to PP, and +2 to Spd.

Level

  1. Four attacks per melee, knife hand (2D4 damage), +1 on initiative, +2 to roll with impact, +1 to disarm, +1 to parry (punch attacks), +2 to parry with sword or staff (in addition to WP bonuses), +1 to dodge, +1 to break fall, and +2 to pull punch.
  2. +1 to strike, paired weapons.
  3. One additional attack per melee, +2 to damage.
  4. +1 on initiative, +1 to disarm, +1 to parry.
  5. Tripping/leg hooks and backward sweep kicks.
  6. Power punch, palm strike (2D4 damage).
  7. One additional attack per melee, +2 to pull punch.
  8. Critical strike on a natural 18-20, critical strike from behind, death blow on a natural 19-20.
  9. One additional attack per melee, +4 to damage.
  10. Automatic dodge.
  11. +1 on initiative, +1 to strike, +2 to break fall.
  12. One additional attack per melee, +2 to pull punch.
  13. Jump kick and leap attacks.
  14. Death Blow!
  15. One additional attack per melee.

Return to Hand to Hand Skills List