Judo
This is a basic, modern style of martial arts, and can be used in place of H2H: Basic.
Basic and Special Moves: Body block/tackle, body flip/throw, break fall, disarm, roll with punch/fall/impact, strike, parry, dodge, and pull punch are known at first level.
Bonuses: +2D4 to SDC, +1 to ME, and +1 to PP.
Level
- Four attacks per melee, +3 to roll with impact, +3 to pull punch.
- +2 to parry and dodge, +1 to strike.
- +1 to body flip/throw and body block/tackle, +1 to disarm.
- One additional attack per melee; karate-style kick (2D6 damage).
- Critical body flip/throw on natural 19 or 20 (double damage).
- +1 to strike, parry, dodge, and body flip/throw.
- WP: Paired Weapons, +2 to damage.
- Jump kick, +1 to roll with impact.
- One additional attack per melee.
- +2 on initiative, +1 to parry and dodge.
- +1 to break fall and disarm.
- Critical strike on natural 18, 19, or 20.
- +2 to damage, knock-out/stun on a natural 19 or 20.
- One additional attack per melee.
- Automatic body flip/throw.
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