Horsemanship Skills
Note: As of the book New West, these skills replace the horsemanship listing under Pilot Skills. Knight and Paladin follow the PFRPG listings.
Each of the following skill levels provides the following basic skills:
Ride and Care of Horses: First percentile indicates the character's riding ability and a fundamental knowledge of feeding, caring, and grooming horses.
Recognize Quality/Breed: The first percentile also indicates the success ratio of recognizing a horse's breed quality, age, strength, speed, health, and general attributes/capabilities (i.e. racehorse, packhorse, war-horse, etc.)
Breed Horse: The second percentile indicates the knowledge in the raising, breaking, training, and breeding of horses. Also includes shoeing horses, giving birth, and curing minor ailments and injuries.
Jumping: The second attribute also indicates the success ratio of not being thrown from the horse when jumping, charging, kicking, or performing some other difficult maneuver or trick. The character must roll under his percentage in order to remain in the saddle and in control of the horse. Damage when being thrown from a horse is generally 1D6 SDC damage.
Racing: The second percentage also indicates the success ratio of maintaining control and getting the maximum speed while racing at a full gallop. A failed roll indicates the horse is running at 10% less than it's maximum speed. A successful roll not only indicates running at full speed, but the rider is able to coax slightly more speed than is normally possible, up to 25% faster. This speed can only be maintained for one minute, and can only be used three times in fifteen minutes. The amount of time a horse can maintain maximum speed is equal in minutes to his PE attribute.
General: All of the basic skills noted above. Base Skill: 40%/20% + 4% per level of experience.
Combat
- +1 to parry or dodge while on horseback.
- Inflicts +1D4 to SDC Damage when on horseback.
- Charge attack with a lance, pole-arm, or spear: +1D6 Damage. The attacker must roll under the second percentage number to avoid being dismounted. Counts as two attacks per melee.
- Horse Attack: This indicates that the rider is skilled enough to remain saddled while he attacks and has his horse rearing and kicking in simultaneous attack (roll under second percentile number). Damage from the kick will vary with the size and breed of the animal, but will generally be 2D6 SDC from the front legs, and 4D6 SDC from the rear legs.
New West
Knight: Base Skill: 40%/30% + 5% per level of experience.
Combat
- +1 on initiative when on horseback.
- +1 to roll with impact when knocked off the horse.
- +2 to parry or dodge while on horseback.
- Inflicts +1D4 to SDC Damage when on horseback.
- Charge attack with a lance, pole-arm, or spear: +2D6 Damage. The attacker must roll under the second percentage number to avoid being dismounted. Counts as two attacks per melee.
- Horse Attack: This indicates that the rider is skilled enough to remain saddled while he attacks and has his horse rearing and kicking in simultaneous attack (roll under second percentile number). Damage from the kick will vary with the size and breed of the animal, but will generally be 2D6 SDC from the front legs, and 4D6 SDC from the rear legs.
Palladium Fantasy RPG
Cowboy: Base Skill: 66%/50% + 3% per level of experience.
Combat
- +1 on initiative when on horseback at levels 2, 5, 10, and 15
- +1 to roll with impact when knocked off the horse.
- +2 to parry or dodge while on horseback.
- Inflicts +1D4 SDC or MDC Damage when on horseback, depending on the melee weapon.
- Charge attack with a lance, pole-arm, or spear: +2D6 Damage. The attacker must roll under the second percentage number to avoid being dismounted. Counts as two attacks per melee.
- Horse Attack: This indicates that the rider is skilled enough to remain saddled while he attacks and has his horse rearing and kicking in simultaneous attack (roll under second percentile number). Damage from the kick will vary with the size and breed of the animal, but will generally be 2D6 SDC from the front legs, and 4D6 SDC from the rear legs.
New West
Paladin: Base Skill: 45%/40% + 5% per level of experience.
Combat
- +1 on initiative when on horseback.
- +2 to roll with impact when knocked off the horse.
- +2 to parry or dodge while on horseback.
- Inflicts +6 to SDC Damage when on horseback.
- Charge attack with a lance, pole-arm, or spear: +3D6 Damage. The attacker must roll under the second percentage number to avoid being dismounted. Counts as two attacks per melee.
- Horse Attack: This indicates that the rider is skilled enough to remain saddled while he attacks and has his horse rearing and kicking in simultaneous attack (roll under second percentile number). Damage from the kick will vary with the size and breed of the animal, but will generally be 2D6 SDC from the front legs, and 4D6 SDC from the rear legs.
Palladium Fantasy RPG
Cyber-Knight: Base Skill: 70%/50% + 3% per level of experience.
Combat
- +1 on initiative when on horseback at levels 1, 5, 9, and 14
- +2 to roll with impact when knocked off the horse.
- +2 to parry or dodge while on horseback.
- Inflicts +6 SDC or MDC Damage when on horseback, depending on the melee weapon.
- Charge attack with a lance, pole-arm, or spear: +3D6 Damage. The attacker must roll under the second percentage number to avoid being dismounted. Counts as two attacks per melee.
- Horse Attack: This indicates that the rider is skilled enough to remain saddled while he attacks and has his horse rearing and kicking in simultaneous attack (roll under second percentile number). Damage from the kick will vary with the size and breed of the animal, but will generally be 2D6 SDC from the front legs, and 4D6 SDC from the rear legs.
New West
Exotic: Basically the same as General Horsemanship, but covers other types of "tame" animals, such as elephants, camels, pegasi, giant insects, gryphons, etc. Wild, untamed animals cannot be ridden (except by druids and others with special animal abilities). Base Skill: 30%/20% + 5% per level of experience. Mutant insects are covered with this skill, but true master of piloting them is farther below.
New West
Mutant Insects: Most mutant insects are dumb. Riding them means learning all about their wierd biology (where can you hit 'em where they'll notice it?) and habits. Characters with this skill also know how to feed and care for mutant insects, how to recognize insect quality, and how to raise and breed better mounts. NOTE: This skill is useful for only one kind of mutant insect, learning to ride a different kind requires taking the skill again. Base Skill: 30% + 6% per level. Note that, unlike the other skills above, this skill has one one percentage. Use that one percentage for all the listed feats above.
Mutants Down Under
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