Horsemanship Skills


Note: As of the book New West, these skills replace the horsemanship listing under Pilot Skills. Knight and Paladin follow the PFRPG listings.
Each of the following skill levels provides the following basic skills:

Ride and Care of Horses: First percentile indicates the character's riding ability and a fundamental knowledge of feeding, caring, and grooming horses.

Recognize Quality/Breed: The first percentile also indicates the success ratio of recognizing a horse's breed quality, age, strength, speed, health, and general attributes/capabilities (i.e. racehorse, packhorse, war-horse, etc.)

Breed Horse: The second percentile indicates the knowledge in the raising, breaking, training, and breeding of horses. Also includes shoeing horses, giving birth, and curing minor ailments and injuries.

Jumping: The second attribute also indicates the success ratio of not being thrown from the horse when jumping, charging, kicking, or performing some other difficult maneuver or trick. The character must roll under his percentage in order to remain in the saddle and in control of the horse. Damage when being thrown from a horse is generally 1D6 SDC damage.

Racing: The second percentage also indicates the success ratio of maintaining control and getting the maximum speed while racing at a full gallop. A failed roll indicates the horse is running at 10% less than it's maximum speed. A successful roll not only indicates running at full speed, but the rider is able to coax slightly more speed than is normally possible, up to 25% faster. This speed can only be maintained for one minute, and can only be used three times in fifteen minutes. The amount of time a horse can maintain maximum speed is equal in minutes to his PE attribute.


General: All of the basic skills noted above. Base Skill: 40%/20% + 4% per level of experience.

Combat

New West


Knight: Base Skill: 40%/30% + 5% per level of experience.

Combat

Palladium Fantasy RPG


Cowboy: Base Skill: 66%/50% + 3% per level of experience.

Combat

New West


Paladin: Base Skill: 45%/40% + 5% per level of experience.

Combat

Palladium Fantasy RPG


Cyber-Knight: Base Skill: 70%/50% + 3% per level of experience.

Combat

New West


Exotic: Basically the same as General Horsemanship, but covers other types of "tame" animals, such as elephants, camels, pegasi, giant insects, gryphons, etc. Wild, untamed animals cannot be ridden (except by druids and others with special animal abilities). Base Skill: 30%/20% + 5% per level of experience. Mutant insects are covered with this skill, but true master of piloting them is farther below.

New West


Mutant Insects: Most mutant insects are dumb. Riding them means learning all about their wierd biology (where can you hit 'em where they'll notice it?) and habits. Characters with this skill also know how to feed and care for mutant insects, how to recognize insect quality, and how to raise and breed better mounts. NOTE: This skill is useful for only one kind of mutant insect, learning to ride a different kind requires taking the skill again. Base Skill: 30% + 6% per level. Note that, unlike the other skills above, this skill has one one percentage. Use that one percentage for all the listed feats above.
Mutants Down Under


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