Expert
An advanced form of self-defense and unarmed combat usually taught to commandos.
Level
- 2 attacks/melee, +2 to pull punch, +2 to roll with impact
- +3 to parry and dodge
- +2 to strike
- One additional attack per melee
- Kick attack: 1D6 Damage
- Critical strike on an unmodified 18, 19, or 20
- Paired Weapons
- Judo-stylke body throw/flip; does 1D6 Damage, and victim loses initiative and one attack per melee
- One additional attack per melee
- +3 to damage
- Knockout/stun on an unmodified roll of 18, 19, or 20
- +2 to parry and dodge
- Critical strike or knockout from behind (triple damage)
- One additional attack per melee
- Death Blow on a roll of natural 20
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