Commando
The Commando hand to hand combat skill is exlusive to the Commando and Special Forces O.C.C.s and is a form of martial arts.
Bonuses: +2D6 to SDC, +1 to ME.
Level
- Four attacks per melee, WP: Paired Weapons, body flip/throw, body block/tackle, and +2 to save vs. Horror Factor
- +1 on initiative, +1 to strike, +2 to parry and dodge, +3 to roll with punch/fall/impact, and +3 to pull punch. Backward sweep kick: does no damage, purely a knock-down attack (same penalties as body flip) but cannot be parried (opponent is -2 to dodge).
- +1 to disarm, +1 to automatic body flip, +1 on initiative
- One additional attack per melee, karate kick attack: 2D6 Damage
- Automatic dodge and critical body flip/throw
- +2 on initiative, +1 to strike, parry, and dodge, +1 to body flip/throw
- +2 to damage, +1 to save vs. Horror Factor, +1 to disarm, +1 to automatic dodge, and +2 to pull punch
- One additional attack per melee, jump kick, +1 to body flip/throw, and +1 to roll with punch/fall/impact.
- Death blow on a natural 18-20!
- +2 to save vs. Horror Factor, +1 on initiative, and +1 to strike
- +1 to disarm, +1 to pull punch, and +1 to body flip/throw
- +2 to damage, +1 to parry and dodge, +2 to automatic dodge
- One additional attack per melee
- Automatic body flip/throw
- Critical strike on a natural 17-20.
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