Commando


The Commando hand to hand combat skill is exlusive to the Commando and Special Forces O.C.C.s and is a form of martial arts.

Bonuses: +2D6 to SDC, +1 to ME.

Level

  1. Four attacks per melee, WP: Paired Weapons, body flip/throw, body block/tackle, and +2 to save vs. Horror Factor
  2. +1 on initiative, +1 to strike, +2 to parry and dodge, +3 to roll with punch/fall/impact, and +3 to pull punch. Backward sweep kick: does no damage, purely a knock-down attack (same penalties as body flip) but cannot be parried (opponent is -2 to dodge).
  3. +1 to disarm, +1 to automatic body flip, +1 on initiative
  4. One additional attack per melee, karate kick attack: 2D6 Damage
  5. Automatic dodge and critical body flip/throw
  6. +2 on initiative, +1 to strike, parry, and dodge, +1 to body flip/throw
  7. +2 to damage, +1 to save vs. Horror Factor, +1 to disarm, +1 to automatic dodge, and +2 to pull punch
  8. One additional attack per melee, jump kick, +1 to body flip/throw, and +1 to roll with punch/fall/impact.
  9. Death blow on a natural 18-20!
  10. +2 to save vs. Horror Factor, +1 on initiative, and +1 to strike
  11. +1 to disarm, +1 to pull punch, and +1 to body flip/throw
  12. +2 to damage, +1 to parry and dodge, +2 to automatic dodge
  13. One additional attack per melee
  14. Automatic body flip/throw
  15. Critical strike on a natural 17-20.


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