Assassin
This is an advanced form of combat with an emphasis on immobilzing or killing one's opponent quickly. Typically, the character must be evil or anarchist to select this skill.
Level
- Three attacks per melee, +2 to strike, WP: Paired Weapons
- +2 additional attacks per melee
- +3 to pull punch and roll with impact
- +4 to damage, +1 to initiative
- One additional attack per melee
- +3 to parry and dodge, +2 to Entangle.
- Knockout/stun on an unmodified 17 or better
- One additional attack per melee, +1 on initiative
- Kick Attack: 1D6 Damage, +1 to initiative
- Critical strike on unmodified 19 or 20
- +2 to strike
- Death Blow on a natural 20
- One additional attack per melee
- +2 to damage
- +2 to strike
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