Aikido
Developed in the 20th Century by drawing on techniques from Jiujitsu, Judo, Karate, and Kendo, Aikido has the greatest pacifist stance of all the martial arts, focusing entirely on defense.
Basic and Special Moves: Body block/tackle, body flip/throw, break fall, disarm, holds, kick attack (2D4 damage), roll with punch/fall/impact, strike, parry, dodge, and pull punch are known at first level.
Bonuses: +2D6 to SDC, +1D4 to ME, +1 to PP, and +1 to PE.
Level
- Four attacks per melee, +3 to break fall, +2 to roll with impact, +2 to body flip/throw, and +2 to pull punch.
- +1 on initiative, +2 to parry and dodge.
- Automatic dodge, +1 to disarm.
- One additional attack per melee, +1 to body flip/throw.
- Critical body flip/throw on a natural 18, 19, or 20.
- +1 to parry and dodge, +1 to body flip/throw.
- Automatic flip/throw, +2 to pull punch
- One additional attack per melee.
- +1 on initiative, +1 to strike, parry, and dodge.
- Double existing PPE, +1 to disarm.
- +1 to parry, +2 to dodge, +1 to body flip/throw
- One additional attack per melee.
- +1 on initiative, +2 to body block/tackle.
- Critical strike on a natural 18, 19, or 20.
- One additional attack per melee.
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