Australian Nature Lore: Character learns all about the Australian ecology. Among other things, this gives the character the ability to:
1. Keep an accurate calendar; so accurate that the character can tell the specific day of the year according to which plants are flowering. In addition, the character can tell time according to the sun, moon, stars, and the noises of various insects. Base Skill: 50% + 5% per level of experience.
2. Evaluate the temperature and humidity according to the behavior of plants and the condition of the soil. In addition, the character can attempt to predict the weather up to 48 hours in advance. Base Skill: 40% + 5% per level of experience.
3. Identify and track a variety of indiginous creatures, just from their footprints and the signs they make while traveling. The equivalent of the Track Animals skill. Base Skill: 30% + 5% per level of experience.
4. Find north, south, east, and west easily, and estimate the distance between distant objects. Base Skill: 65% + 5% per level of experience.
Mutants Down Under
Dreamtime Lore: The philosophy/religion/world-view of the Australian Aborigines is a strange blend of animism with the more bizarre aspects of modern physics. In other words, dreamtime is another version of reality. Here are some of the features of dreamtime.
Find and Prepare Bush Tucker (Food): Aborigines can make living off the land seem incredibly easy. With just two or three hours work, one person can gather enough for a dozen people to eat well. And all this in a place where a Westerner would see nothing but a barren desert with a few dried up weeds. Finding Bush Tucker only looks easy. Learning the techniques for finding the food, and avoiding poison, takes at least seven years of training.
While searching for food, the character can make an attempt to find Bush Tucker once per hour. If successful, that means a source of food has been found. If the roll fails, it means that no food was found but that the character can try again for another hour.
For example, pine cones from the Bunja Mountain Pines are edible, but only non-poisonous only every third year. Woolybutt grass seeds are also edible, but only if properly sorted, crushed, mixed, adn baked. And although the Koala can eat eucalyptus leaves, they are poisonous to humans and most other animals. Base Skill: 68% + 2% per level of experience.
Special Note: Attempting to eat in the Austalian wild without this skill is very dangerous, even for characters with Wilderness Survival. Ignorant characters have a base chance of 50% for every hour of searching, for finding what seems to be edible food. However, there is a 10% chance of whatever it is will be poisonous.
Mutants Down Under
Didjeridoo: The traditional musical instrument of the Aborigines. It is made from a hollow bamboo log, at least 5 feet long, but sometimes much longer. Learning to play requires learning how to breathe in a special way. This special breathing, or Circular Breathing, involves constantly breathing in though the nose and out through the mouth, without stopping. The result is the ability to play continuously, without stopping for a breath. Also includes all the knowledge necessary for constructing a new Didjeridoo, which takes about three days. Base Skill: 50% + 5% per level of experience.
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Songlines: A Songline is, first of all, a song. A set of words put to music. But every note of a songline has a meaning. Every Songline describes a path across the land. And it describes it so well that a character with the Songline skill can make an exact map of the area even if he has never visited the area. A computer expert might describe Songlines as an incredibly sophisticated method of data encryption, on par with today's most advanced computer programs. Characters with this skill are specialists who can memorize songs and interperet every feature of the terrain they describe.
1. Songlines describe every feature along its path, as well as the exact distances (in foot strides) between landmarks.
2. Hidden sources of water, which may be completely out of sight, are always described in the Songline. Directions may be as simple as looking over a ridge, or in a thick grove of brush. On the other hand, some desert Songlines describe water holes that can be reached only by digging several feet into the ground, ground that looks just as dry and parched as the ground for miles around.
3. Caches of food, as well as important tools and materials are usually described in Songlines. This makes it easier to find Bush Tucker (+25%). It is also useful for finding the large stone tools that aboriginal people in various areas (reduces the time for making aboriginal items to half).
4. Real songs would have named each water hole the character drank from, each tree he cut a spear from, each cave he slept in, covertin the whole long distance of the way. Stories told to strangers include little or none of these details.
5. A character with Songline also has the equivalent of Land Navigation, as well as map reading.
There are two levels of Songline skill, one for the mere singing and following, the other for the creation, translation, and interpreting. Base Skill: 70% + 5% per level of experience for interpreting Songlines and memorizing new Songlines. Creating new Songlines is 40% + 5% per level of experience.
Incidentally, a useful technological tool for a Songline-skilled character is a tape recorder or other recording device. This allows the character to collect a variety of Songlines, covering different paths throughout Australia and elsewhere.
Mutants Down Under