Psionic Powers (numbers in parenthases are ISP spent): Healing: Bio-Regeneration (Self) (6) Deaden Pain (4) Detect Psionics (6) Exorcism (10) Healing Touch (6) Increased Healing (10) Induce Sleep (4) Psychic Diagnosis (4) Psychic Purification (8) Psychic Surgery (14) Resist Fatigue (4) Physical: Alter Aura (Self) (2) Death Trance (1) Ectoplasm (6, 12) Impervious to Cold (2) Impervious to Fire (4) Impervious to Poison/Toxin (4) Levitation (2 (up to 2 lbs), 6 (up to 20lbs), 6+1 for every 10lbs over 20lbs) Mind Block (4) Nightvision (4) Resist Fatigue (4) Resist Hunger (2) Resist Thirst (6) Summon Inner Strength (4) Telekinesis (3, 8, 8+1 for every 10lbs over 20lbs) Sensitive: Astral Projection (8) Clairvoyance (4) Empathy (4) Mind Block (4) Object Read (Psychometry) (6) Presence Sense (4) See Aura (6) See the Invisible (4) Sense Evil (2) Sense Magic (3) Sixth Sense (2) Speed Reading (2) Telepathy (4) Total Recall (2) Super: Bio-Manipulation (10) Bio-Regeneration (20) Elecrokinesis (resist: 4; bolt: 2; manipulate: 4; sense: 2) Empathic Transmission (6) Group Mind Block (22) Hydrokinesis (sense impurities: 2/min; boil: 3/gal.; spout: 5; sense: 0) Hypnotic Suggestion (6) Mentally Possess Others (30) Mind Block Auto-Defense (permanently gives up 14) Mind Bolt (1d6 SDC: 6; 3d6 SDC: 12; 6d6 SDC: 20, 2D4 MDC: 10) Mind Bond (10) Mind Wipe (1d4 days per 10) PPE Shield (10) Psi-Shield (30) Psi-Sword (30) Pyrokinesis (resist: 2; spark: 2; fuel: 4; extinguish: 4; create: 20; fireball: 25; sense: 2 per 2min. Telekinesis (10 per 100 lbs.) Telekinetic Force Field (30) Telemechanics (10)