The K'Hissh are a race of warm-blooded saurians, resembling smaller versions of the allosaurus of Earth's Jurassic era, who originated in the tropical jungle regions of the second planet in the 61 Cygni system (Earth designation). This planet, known as Hurr'orr by K'Hissh, was given the name "Quetzalcoatl" by the humans who first encountered it, after seeing one of the native animals, a feathered, flying serpent.
K'Hissh culture is a warrior culture, similar in nature to the culture of medieval Japan. There's the K'Hissh'ran, or Emperor, who rules Hurr'orr, and by extension the K'Hissh race. The K'Hissh'ran is the absolute authority, and every K'Hissh in the K'Hissh Imperium ultimately answers to him. In addition to being the K'Hissh head of state, the K'Hissh'ran also serves as Commander-in-Chief of the K'hissh military. Under him are the provincial leaders, or vok'hrroshka, which handle the day to day affairs, including being the generals and admirals of the military.
Below them are the warrior class, known as torrack in the K'hissh language. This class includes everyone in the militaries. In the old days, prior to the establishment of the Imperium, the torrack acted as the vok'hrroshka's bodyguards and enforcers. Those K'hissh warriors who are are considered outside the warrior class are known by the term torrack'nar, which roughly translates into the japanese term "ronin" (masterless samurai). Unlike medieval Japan, it is possible for K'Hissh to move into the warrior class from the lower classes.
Other classes in K'Hissh society are the kentarra, or merchant, and hektarra, or peasant classes. At one point, there was a nartarra, or slave, class, but that has been removed over time.
One item that permeates K'Hissh society is the concept of gre'thak. Gre'thak can be thought of similar to honor, but is deeper ingrained and complex than it was in Japan. Those K'Hissh who abandon their gre'thak are immediately considered torrack'nar.
Another cultural issue is a love of plants and gardening. In many cases, a K'Hissh's gardening skill is more important than his combat skills. Those who have impressive gardens (by K'Hissh standards) are more highly favored than those who do not.
All K'Hissh are carnivores, and prefer fresh raw meat over cooked or preserved.
Alignments: Any, although good (75%), unprincipled (15%), and aberrant (5%) are most common. Torrack'nar can be any alignment, but typically anarchist and evil.
The Eight Attributes: I.Q. 3D6, M.E. 3D6, M.A. 3D6, P.S. 5D6, P.P. 4D6, P.E. 5D6, P.B. 3D6, Spd 2D4 x 10.
Note: K'Hissh can carry/pull twice their P.S. rating, but their lifting ability is limited to 100 lbs (45.4 kg).
Hit Points: P.E. + 2D6, plus an additional 2D6 per level (applicable on S.D.C. worlds only)
S.D.C.: 1D6 x 50 (applicable on S.D.C. worlds only)
Armor Rating (A.R.): 15 (applicable on S.D.C. worlds only)
M.D.C.: on M.D.C. worlds, K'Hissh become M.D.C. creatures, with 1D6 x 50 + P.E. + 2D6 M.D.C., plus an additional 2D6 M.D.C. per level.
P.P.E.: 2D6 or by O.C.C.
Available O.C.C.s: Any, although few K'Hissh study magic.
Combat: Bite: 1D4, Fore Claws: 1D6, Rear Claws: 3D6, Tail: 2D6+6. PS damage bonuses are applicable on S.D.C. worlds.
Natural Abilities: Keen sense of smell; track by smell 60%
Psionics: Standard
Magic: By O.C.C. only. Few K'Hissh ever learn magic.
Average Life Span: 80 years
Habitat: The K'Hissh originated in a tropical jungle, on a world 1.4 times heavier than Earth.
Size: 6 to 8 feet tall at the shoulder, average length is 14 to 16 feet long
Weight: 800 lbs (362 kg) to 1200 lbs. (544 kg)
Standard Equipment: by O.C.C.
Money: by O.C.C.
Cybernetics and Bionics: by O.C.C.
Allies: Humans and Sekit
Enemies: Glrrü and Hel'Axar.