Glossary


Aimed Shot

Alignment

AR -- see "Armor Rating"

Armor Rating

Attacks per Melee

Bonus

Burst

Damage

D-Bee

Death Blow

Dodge

Entangle

Experience Points

Hand to Hand Combat

HF -- see "Horror Factor"

Hit Points

HP -- see "Hit Points"

Horror Factor

Initiative

Inner Strength Points

Intelligence Quotient

IQ -- see "Intelligence Quotient"

ISP -- see "Inner Strength Points"

Jump Kick

Kick Attack

Knockout

Leap Attack

Ley Line

Long Burst

Long-Range Attack

MA -- see "Mental Affinity"

Magic -- The art, science, and practice of utilizing certain unclassified energies outside the electromagnetic spectrum for a wide variety of effects.

Major Psionic

Master Psionic

MDC -- see "Mega-Damage Capacity"

ME -- see "Mental Endurance"

Mecha

Mega-Damage Capacity

Melee or Melee Round

Mental Affinity

Mental Endurance

Minor Psionic

Multiple Attackers

Natural Twenty

Nexus Point

OCC -- see "Occupational Character Class"

Occupational Character Class

Paired Weapons

Parry

Payload

PB -- see "Physical Beauty"

PE -- see "Physical Endurance"

Physical Beauty

Physical Endurance

Physical Prowess

Physical Strength

Potential Psychic Energy

Power Armor

PP -- see "Physical Prowess"

PPE -- see "Potential Psychic Energy"

PS -- see "Physical Strength"

Psionic

Psionic Powers

Psychic

Pull Punch

Racial Character Class

Rate of Fire

RCC -- see "Racial Character Class"

Rift

Robot

Robot Vehicle

Roll with Punch/Fall

Saving Throw

SDC -- see "Structural Damage Capacity"

Shooting Wild

Short Burst

Simultaneous Attack

Skill

Skill Bonus

Skill Penalty

Sneak Attack

Speed

Spell Strength

Spells

Spray

Strike

Structural Damage Capacity

Throw

Volley

Weapon Proficiency

WP -- see Weapon Proficiency


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