Game Prospectus

Avengers Assemble!
Coming of the Devourer
Demonic Invasion
Division Push
Enter the Mortal Street Soul Tekken Calibur Fighter Kombat Dragon
Find the Lost Colony
Front Lines
Gotham Knights
Gunslingers of the Southwest
Hellmouth: Cleveland
High School of the Dead: An American Tragedy
Jason and the Argonauts
Jedi Civil War Aftermath
Post-Apocalypse Blues
Prelude to War
Realm of the Horse-Lords
Shades of Xanadu
Spear of Destiny


Avengers Assemble!

There is a history of masked heroes going back for hundreds of years; the Scarlet Pimpernel, Zorro, the Lone Ranger, and the masked mystery men of World War II are just the tip of the iceberg. Now, however, the heroes (and villains) have acquired superhuman powers, whether through scientific experimentation, scientific accidents, exposure to unique radiation, genetic mutation, alien/extradimensional origin, or arcane mystical means - or just through training or technology taking them beyond what a normal person should be capable of.

Of course, not everyone is happy with this turn of events. But one team of heroes stands out from the rest, showcasing how disparate origins, powers, and personalities can work together for the common good. Taking their name from a recent movie, they are the Avengers.

Genre: Neo-Silver Age/Heroic Age Modern-Day Super-Heroes.
Races: Human, Asgardian, Atlantean, Olympian. Others, particularly alien races, are possible; ask me.
Expected Combat: Medium.
Possible Systems: GURPS 4e, BESM 3e, Mutants and Masterminds 2e, FASERIP.

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Coming of the Devourer

Strange portents and dangerous prophecies abound in this post-post-apocalyptic world of magic and ultra-technology, indicating the coming of an otherworldly invader intent on total destruction. The east coast of North America is to be the front lines; if the menace is stopped early on, then the world can rest safely ... for a short time at least.

Genre: Post-Post-Apocalyptic Action/Adventure
Races: Human, Dog Boy, Psi-Stalker, Shemarrian, any playable race from any of the following books that would plausibly be on the Atlantic Coast during this time period: Sourcebook 1, Mercenaries, Vampire Kingdoms, Atlantis, Juicer Uprising, Coalition War Campaign, Coalition Navy, Psyscape, Lone Star, New West, Spirit West, Federation of Magic, Canada, Free Quebec, Xiticix Invasion, the Coalition Wars series, or Aftermath of War. Please note that I would prefer not using the fantasy races from the Conversion Book.
Expected Combat: Light at first, but quite possibly escalating as time goes on.
Additional Information: Web Page Available.
Possible Systems: GURPS 4e, BESM 3e, Palladium/Rifts.

Please note: If we use the Palladium system, I will be instituting a number of house rules, most notably that non-bionic and non-supernatural characters cannot be M.D.C. creatures. Equipment can be taken from most of these books, but only items that are available prior to 102 P.A. (No "new" Coalition gear.)

Absolutely NO races from Wormwood or Phase World/Three Galaxies, and NO heroic AbM Mechanoids, although I may allow a race or two from Manhunter or Aliens Unlimited. All characters brought in from other Palladium worlds are subject to GMly review, so don't get upset if I reject your character. What I would like to see is a primarily human party.

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Demonic Invasion

On June 21, 2012, during a rare cosmic alignment, the dimensional walls between the human world and the demon world were thin enough for a demon lord to breach the barrier. A portal opened up in the quiet town of Lyndon; caught unprepared, the people living there were quickly killed.

News of strange happenings in and around Lyndon spread quickly, however, and the Army National Guard was sent in that very night. Unprepared for the demons that greeted them, the 201st Mechanized Infantry National Guard Company was quickly slaughtered.

Today is June 22, a full day and a half after the portal opened. As the sun rises on the town, all appears quiet. However, you know better.

Through some stroke of pure luck, your squad has survived the slaughter. Behind you lies temporary safety; in front of you lies the demon-infested town. The demons have grown in number since last night, and you suspect that more are coming through the portal. Worse, many of the dead soldiers and civilians are now up and walking around, zombies under the demons' control! Within weeks, the planet will be overrun with demons, unless they can be stopped NOW.

All you have are each other, and your trusty LAV-300. Your Lieutenant is dead; Sarge now has command of the squad. Fail, and the Earth is overrun by demons. Succeed, and those of you who survive will probably be hailed as heroes.

And this was supposed to be your week off!

Genre: Modern-Day Military Horror/Survival
Races: Human
Expected Combat: Heavy
Additional Information: Web Page Available.
Possible Systems: GURPS 4e, BESM 3e, D20 Modern.

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Division Push

It is the start of the 21st Century. We hide among you, possessing psychic powers of varying degrees. All we want is to live our lives in peace. The powers that exist behind closed doors, however, don't believe we have that right. The U.S. uses an agency known only as Division to regulate us. They want to make us weapons to be used on their enemies. If we can't be used, they want us controlled so that we can't be used against them.

And sometimes, we let them do this.

There are a group of us, however, that have escaped from their control. Each of us has a reason for not wanting to work with Division. Many of us have gone that route, and hated what it did to us. Others have friends or family that are either being held by Division or killed by them.

Things are changing, and our lives are about to get very interesting.

Genre: Modern-Day Hidden Powers
Power Types: Choose one of the following: Mover (telekinetic), Watcher (ESP/precog), Shadow (active anti-psi), Shifter (illusionist), Sniffer (tracker), Eraser (mind-wiper), Stitch (physical manipulation), Pusher (mind controller), Bleeder (sonic screamer), Flamer (pyrokinetic), Freezer (cryokinetic).
Expected Combat: Light to Medium
Possible Systems: GURPS 4e, BESM 3e, Mutants and Masterminds 2e, FASERIP.

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Enter the Mortal Street Soul Tekken Calibur Fighter Kombat Dragon

Every few years, a man known only as Han organizes an invite-only 'martial arts competition' on his private island, part of which sits just inside the territory claimed by the island nation of Madripoor. Madripoor is a nation officially run by a baron but in reality is run by various competing crime lords - Han's exact relationship with the crime lords is unknown.

You have been invited to participate in this competition, and for whatever reasons you have accepted. Perhaps an old rival or a hated enemy has also accepted. Perhaps you're looking to discover fame and fortune, or prove to the world that you're not a fake. Perhaps a relative has disappeared, last known to have visited Han's island, and you're looking for revenge . . . or simply to recover an heirloom that relative had with him or her.

In addition to all this, various organizations - legal and extralegal - are curious to discover Han's relationships to the Madripoor crime lords. Some want Han brought to justice, others want to see him dead, and yet others suspect he's got ties with Things Man Was Not Meant To Know. . . .

Genre: Modern-Day Martial Arts/Espionage with a wuxia flavor
Races: Human
Expected Combat Medium; mostly one-on-one at first
Additional Information: Web Page Available.
Possible Systems: GURPS 4e, BESM 3e, Mutants and Masterminds 2e, FASERIP.

It would be a good idea to watch Enter the Dragon and/or Mortal Kombat (preferably not Mortal Kombat: Annihilation, though) to get a feel for what I'm looking for; other martial arts flicks, Western or Hong Kong Theatre, also work. Any of the one-on-one fighter arcade games are also useful sources.

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Find the Lost Colony

Five years ago, a small flotilla of ships set sail from the Kingdom of Zitheral for the newly-discovered land of Gemenohee in order to establish a colony. No word has been heard of them since.

Lady Bonita d'Ambral, the adventurous and stubborn daughter of a minor Ritaegno baron, is funding an expedition to Gemenohee. Her betrothed had been on the prior expedition, and she aims to be reunited with him or die trying! She has procured the services of a ship and its crew, and is seeking like-minded companions. Are you man enough to join her?

Genre: Musket-and-Magery Renaissance Fantasy
Races: Human, Aeralon (winged human), Centaur, Dwarf, Elf, Gnome, Goblin, Half-Elf, Halfling, Half-Orc, Hobgoblin, Kobold (small humanoid reptilian), Minotaur, Ogre, Orc, Orf (orc-elf hybrid), Velvel (canine humanoid).
Expected Combat: Light
Additional Information: Web Page Available.
Possible Systems: GURPS 4e, BESM 3e, Pathfinder/D&D 3.5.

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Front Lines

It is sometime in the mid 22nd Century, and there is an interstellar war being fought at sublight speeds between various Earth nations and the alien Pondrur Free Trade Guild. You are members of a patrol boat crew on the Alpha Centauri A front, recently arrived in the combat zone to discover the original colony that sent the distress signal for help is no more.

Genre: Science Fiction Military Action/Adventure
Races: Human, Sekit (non-humanoid silicon-based life)
Expected Combat: Light to Medium

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Gotham Knights

On this Earth, Bruce Wayne was shot alongside his parents in an alleyway outside the Monarch Theatre, so there never was a Batman. Those who would have been his associates are either dead or have followed different paths. Crime is on the rise, and newly elected District Attorney Harvey Dent and recently promoted Police Commissioner Renee Montoya have pledged to clean up the city. The problem is that they appear to be the only ones in Gotham willing to take action.

Gotham City needs heroes. Are you up to the challenge?

Please note that I am asking for heroes. Punisher-style anti-heroes, Leifieldian "90s Anti-Heroes", and psychopaths need not apply.

Genre: Street-Level Supers
Races: Human, Metahuman
Expected Combat: Light to Medium, but at least once per story arc.

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Gunslingers of the Southwest

A sleepy little mining and cattle ranching town in the New Mexico Territory in 1880 is torn apart by the feud between two rival ranchers. You were a hired hand on a ranch that was run by an English immigrant, before his murder in an ambush set up by his Irish immigrant rival.

What are your plans now?

Genre: Western Gunslingers
Races: Human
Expected Combat: Light to Heavy, depending on characters built.

I admit, I took the idea for this from watching Young Guns, the movie about Billy the Kid, starring Charlie Sheen, Emilio Estevez, Lou Diamond Phillips, and Jack Palance. It's a good movie with an excellent sequel that I heartily recommend watching, especially to get a feel for what I'm looking for with this game.

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Hellmouth: Cleveland

Cleveland, NC, is a nice enough place, with with a reputation for unexplained weirdness. Missing persons and mysterious deaths are rarely noteworthy, and nearly everyone who lives there is familiar with rumors of vampires, werewolves, zombies, giant talking waterfowl, and other Things That Man Was Not Meant To Know. An unspoken balance is maintained between the supernatural and the mundane, with the forces of darkness facing off in the shadows against the forces of light, but nothing of this is spoken of publicly.

Now, however, something or someone threatens to disrupt that balance, and bring the Things Man Was Not Meant To Know into the public light, not to mention downtown. Can you help contain things before Cleveland becomes Hell On Earth?

Genre: Modern-Day Horror/Suspense
Races: Human
Expected Combat: Light

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High School of the Dead: An American Tragedy

On the day before the world as you know it came to an end, you stayed up late....

On Z-Day, the day the dead walked and attacked, you were at school in a typical small American city. Do you have what it takes to survive the dead?

Genre: Modern-Day Horror/Survival
Races: Human
Expected Combat: Medium
Possible Systems: GURPS 4e, BESM 3e, D20 Modern, FASERIP.


Jason and the Argonauts

A man named Jason has put out a call for heroes from all corners of the Aegean Sea. His ship, the Argo, is set to head to the Black Sea in search of the legendary Golden Fleece. Join the ancient Greek heroes - or play one of them yourself! There are over 50 ancient Greeks to choose from, including the fleet-footed virgin huntress Atalanta, the powerful Heracles, Orpheus the minstrel, or even Jason himself. Please note that this traditionally takes place almost 40 years prior to the Trojan War, so few of those who took part in the battles of Troy have even been born, and those few are not of adventuring age.

I have been asked how I'd do Medea, once the Argo made it to the Fleece, given the magic powers traditionally atributed to her. Having read the myth as recorded in Robert Graves' The Greek Myths, vol. 2, along with the footnotes he gives concerning the debate over whether her powers were real or faked, I have come to the conclusion that alchemy should suffice for her, as the myth indicates nothing that cannot be duplicated using that method. This keeps the flavor without disrupting balance.

Genre: Low-Magic Mythic Fantasy
Races: Human, permitting divine parentage. As this is set in Heroic times, centaurs may also be viable characters. Note that only one of the classic Argonauts was a woman (Atalanta), although I may permit an Amazon to join the crew.
Expected Combat: Hard to say. In the myths, the Fleece was won by intrigue and deception as much as it was by force.
Possible Systems: GURPS 4e, BESM 3e, Pathfinder/D&D 3.5, FASERIP.

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Jedi Civil War Aftermath

Set in the Star Wars Galaxy of about 4000 years before the Original Trilogy, during the Knights of the Old Republic Era.

The Jedi Civil War has left the Galactic Republic - and the Galaxy as a whole - on the brink of collapse. The Jedi appear to have self-destructed, with the battles between Revan and Malak leading many Jedi to switch off their lightsabers for good. The Jedi Council no longer exists - and many believe the Jedi Order is extinct.

Clearly, there is opportunity here for those who can see it, on all sides of the law and in all sectors. Goods, legal and otherwise, are needed everywhere. People are trying to locate loved ones among the refugees from war-torn planets. Mercenaries and Mandalorians are willing to hire on with anyone with credits. Planets are threatening to leave the Republic, and the Republic cannot maintain order on the Rim. To top all this off, the criminal syndicate known as the Exchange has placed a bounty on any survivng Jedi; the bounty is for live Jedi, but many bounty hunters will gladly bring in a corpse.

What stance are you going to take?

Genre: Space Opera
Races: Human, any Star Wars race from the movies (except Gungans and Ewoks!), Miraluka, Zeltron. This leaves roughly 125 (give or take a few) alien races to pick from (out of the 2000+ from the Expanded Universe).
Expected Combat: Light to Medium
Possible Systems: GURPS 4e, BESM 3e, Star Wars Saga Edition.

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Post-Apocalypse Blues

In the wastelands a century after a nuclear war had brought civilization to a standstill, there are still those who are fighting to survive. In this backdrop of radiation-infested deserts and mountains, in what was Southern California near the ruins of the pre-War city of Los Angeles, various factions try to recreate civilization, or are threatening to destroy all others. If this seems like the premise for Fallout, you're right. :)

Genre: Post-Apocalyptic Survival
Races: Human, Ghoul
Expected Combat: Light to Medium
Additional Information: Web Page Available.

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Prelude to War

On the world of Palladium, the decadent Western Empire sits as the pinnacle of human civilization. The Middle Kingdoms, however, are a nationalistic people who wish to break away from the Empire . . . something the expansionist Emperor wishes to suppress. There is definitely opportunity here, whether you're loyal to the Empire, a separatist, or just in it for the money.

Genre: Sword-and-Sorcery Medieval Fantasy
Races: Any main-book Palladium Fantasy race: Human, Elf, Dwarf, Troglodyte, Kobold, Goblin, Hob-Goblin, Orc, Ogre, Troll, Changeling, Wolfen, or Coyle; I'm not sure if I'll allow Giants.
Expected Combat: Light to Medium

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Realm of the Horse-Lords

On the world of Ranoc, the open plains region of Rochlad, while supporting a few cities, is primarily made up of semi-nomadic horsemen, divided up into clans led by a Khan and her warlord husband. One of the Khans, though, is rapidly growing in power, and at a rate which makes the other Khans and their warlords nervous.

You'll start off in a small semi-permanent village in the territory claimed by one of the smaller Khans, either as a resident or as a visitor. Destiny calls; will you answer?

Genre: Muskets-and-Magery Renaissance Fantasy.
Races: Human, Aeralon (winged human), Centaur, Dwarf, Elf, Gnome, Goblin, Half-Elf, Halfling, Half-Orc, Hobgoblin, Kobold (small humanoid reptilian), Minotaur, Ogre, Orc, Orf (orc-elf hybrid), Velvel (canine humanoid).
Expected Combat: Difficult to say. Some sessions will be combat-heavy, others very combat-light
Possible Systems: GURPS 4e, BESM 3e, Pathfinder/D&D 3.5.

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Shades of Xanadu

The Xanadu Colony of Titan has been going strong as an independant operation these last 50 years, effectively cut off from Earth, Mars, and the Belt by around 8 AUs. Things have been peaceful; for the most part the colony is self-sufficient and requires little from Earth, nor do the colonists expect any, except for the occasional influx of newcomers. Built for 10,000 people, the colony currently only houses 3,000. But now a murder has occured, and until the culprit is caught a kind of paranoia hangs over the colony. And there are hints that the murder is only the tip of the iceberg of the colony's problems.

Genre: (Hard) Science-Fiction Mystery/Suspense
Races: Human, any genemod or bioroid derived from human stock
Expected Combat: Very Light
Possible Systems: GURPS 4e, BESM 3e, D20 Modern/Future.

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Spear of Destiny

Contrary to most religious dogma, Christ did not die by being nailed to a cross; he was killed by a Roman soldier's spear (as recorded in John's Gospel). It is said that he who holds the Spear of Destiny holds the fate of the world in his hands. There's just one catch: the Spear has been lost since the Middle Ages.

Hitler is obsessed with the occult, and will stop at nothing to possess the Spear of Destiny. It falls to you to find the Spear before Hitler's Nazis, and they already have a good head start.

Genre: Pulp/Cliffhangers
Races: Human
Expected Combat: Medium
Additional Information: Web Page Available.

This is what I get for watching Constantine and Raiders of the Lost Ark back to back. :)

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