Game Prospectus

Gunslingers of the Southwest
Realm of the Horse-Lords
Shades of Xanadu


Gunslingers of the Southwest

A sleepy little mining and cattle ranching town in the New Mexico Territory in 1880 is torn apart by the feud between two rival ranchers. You were a hired hand on a ranch that was run by an English immigrant, before his murder in an ambush set up by his Irish immigrant rival.

What are your plans now?

Genre: Western Gunslingers
Races: Human
Expected Combat: Light to Heavy, depending on characters built.

I admit, I took the idea for this from watching Young Guns, the movie about Billy the Kid, starring Charlie Sheen, Emilio Estevez, Lou Diamond Phillips, and Jack Palance. It's a good movie with an excellent sequel that I heartily recommend watching, especially to get a feel for what I'm looking for with this game.

Back to Top


Realm of the Horse-Lords

On the world of Ranoc, the open plains region of Rochlad, while supporting a few cities, is primarily made up of semi-nomadic horsemen, divided up into clans led by a Khan and her warlord husband. One of the Khans, though, is rapidly growing in power, and at a rate which makes the other Khans and their warlords nervous.

You'll start off in a small semi-permanent village in the territory claimed by one of the smaller Khans, either as a resident or as a visitor. Destiny calls; will you answer?

Genre: Muskets-and-Magery Renaissance Fantasy.
Races: Human, Aeralon (winged human), Centaur, Dwarf, Elf, Gnome, Goblin, Half-Elf, Halfling, Half-Orc, Hobgoblin, Kobold (small humanoid reptilian), Minotaur, Ogre, Orc, Orf (orc-elf hybrid), Velvel (canine humanoid).
Expected Combat: Difficult to say. Some sessions will be combat-heavy, others very combat-light
Possible Systems: GURPS 4e, BESM 3e, Pathfinder/D&D 3.5.

Back to Top


Shades of Xanadu

The Xanadu Colony of Titan has been going strong as an independant operation these last 50 years, effectively cut off from Earth, Mars, and the Belt by around 8 AUs. Things have been peaceful; for the most part the colony is self-sufficient and requires little from Earth, nor do the colonists expect any, except for the occasional influx of newcomers. Built for 10,000 people, the colony currently only houses 3,000. But now a murder has occured, and until the culprit is caught a kind of paranoia hangs over the colony. And there are hints that the murder is only the tip of the iceberg of the colony's problems.

Genre: (Hard) Science-Fiction Mystery/Suspense
Races: Human, any genemod or bioroid derived from human stock
Expected Combat: Very Light
Possible Systems: GURPS 4e, BESM 3e, D20 Modern/Future.

Back to Top