Thundra Non-Villain Antagonist

Real Name: Thundra.
Occupation: Warrior.
Identity: Publicly known, though the public does not believe she's from the future.
Legal Status: Citizen of the United Sisterhood Republic in a divergent 23rd Century.
Other Aliases: None.
Place of Birth: Greater Milago, United Sisterhood Republic.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Mobile.
First Post-Reboot Appearance: MARVEL COMICS PRESENTS #X/2.
History: The following is what Thundra has related to others:

In the late 21st Century in a divergent future, the so-called "war of the sexes" turned literal, escalating into a worldwide biological warfare apocalypse that rendered 95% of the world population sterile. Thanks to the advanced genetic engineering capabilities of the time, the survivors managed to procreate by combining the DNA of the prospective parents regardless of gender, enabling those women who wanted nothing to do with men and men who wanted nothing to do with women to continue to pass on their beliefs to their gengineered offspring.

By the time of the mid-23rd Century, civilization had somewhat stabilized, though wars continued to be fought. Thundra was born in the Greater Milago (Milwaukee-Chicago) Central Birthing Complex, the primary birthing complex of the United Sisterhood Republic, a female-dominated nation – comprised of much of the American Mid-West – where men were only bred as servants and entertainers. Engineered by the genetic engineers working the complex, Thundra was designed to be an "ultimate warrior", and sent to military training at the age of four. By the time she was twelve, she had already fought in dozens of campaigns against the U.S.R.'s primary opponent, the male-dominated nation of Machus to the east (Machus was said to dominate the northern Atlantic coastline of North America). She was promoted to an officer's rank when she was 18.

It has since been revealed that Machus and the USR utilize genetically engineered shock troopers of their chosen genders, who are taught propaganda from an early age regarding their own and their opposing nation's beliefs. The reality is that while a biological apocalypse did occur, it was not due to a "war of the sexes", but had other causes. In both Machus and the United Sisterhood Republic, men and women outside the military are equals, and the genetic engineering of the time enables hetero-, homo-, and trans-sexual couples to have children. Thundra, however, has not yet been informed that this is the case.

Somehow, the USR's intelligence network discovered that the men of Machus had discovered a time machine in the ruins of a building on an island called "Man Hattan". Thundra was charged with leading a commando team to find and destroy the time machine before Machus could use it to eliminate the USR before it formed. Thundra's team fought their way to the island and into the ruins; of a group of ten commandos, only Thundra survived. Seeing a chance to eliminate the threat of Machus for good, Thundra used the time machine herself. However, due to not knowing exactly when the cataclysm took place, Thundra set the controls to the wrong time period, plunging her back to the early 21st Century.

The world Thundra arrived in didn't make any sense to her! Men and women socialized openly; there was no hint of a war between the genders brewing. The gay and lesbian couples that were (to her) the norm in her time were in this strange world ostracized and struggling for equality, but not in open warfare. Men seemed to dominate, but many women were held as equals and held positions of power over men. She thought she'd gone mad. Still, she was determined to complete her mission; to keep Machus from ever forming, she had to make sure that the men of the world knew their place. Being a warrior, not a politician or social engineer, she decided the best (possibly the only) route open to her was to find and humble the strongest man she could find in a public altercation. Learning of the Fantastic Four from a news report, she decided that Ben Grimm, the superhumanly powerful Thing, would be the perfect object lesson.

Thundra fought the Thing twice, once in public in Times Square, besting him fairly both times, though she found she couldn't bring herself to kill him. That people cheered for the Thing even after he'd been beaten drove home just how different this world was; the cheers she received as well confused her, until Ben mentioned the public thought this was an exhibition match. Thundra later explained her history to the Fantastic Four; Reed Richards, leader of the Four, agreed to help her find her way home, but offered her a place to stay with them in the meantime. Deciding she needed to see more of this world and figure out what events led to the cataclysm – if it was indeed going to take place – Thundra agreed, and has moved into an apartment in the Baxter Building.

Thundra's activities since have gone unrecorded, but it's not likely that she'll remain out of the picture for long.
Age: 25.
Height: 7' 2".
Weight: 400 lbs.
Eyes: Green.
Hair: Red.
Uniform: Red one-shoulder shirt, red pants with yellow lightning bolt designs on the side, black belt, yellow boots, red metallic armbands, silver tiara.
Strength Level: Thundra possesses superhuman strength enabling her to lift (press) roughly 80 tons.
Known Superhuman Powers: Genetically engineered for combat, Thundra possesses superhuman strength, endurance, agility, and durability. Her skin and musculature are durable enough to withstand getting shot by most combat pistols and assault rifles without breaking. Her body doesn't produce fatigue poisons as fast as a regular human's; she can exert herself at top performance for almost an hour before fatigue sets in. Her musculature is such that she can run at about 30 miles per hour, make incredible leaps, and throw objects farther distances than most others.
Other Abilities: Thundra is a highly skilled warrior, skilled in boxing, wrestling, and the martial arts of her time. While her military training included firearms training, she prefers not to use them in favor of weapons that utilize her physical strength.


1,380 points

Attributes: ST 30/315 [70*]; DX 17 [140]; IQ 11 [20]; HT 17 [70].

Secondary Characteristics: Dmg 3d/5d+2 (32d/34d); BL 180 lbs (20,098 lbs/10 tons); HP 30/317 [0]; Will 12 [5]; Per 13 [10]; FP 25 [24]; Basic Speed 8.50 [0]; Basic Move 10 [10]; Dodge 12.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: United Sisterhood Republic (Native) [0].

Advantages: Ambidexterity [5]; Appearance (Attractive) [4]; Born Soldier 2 [10]; Combat Reflexes [15]; Damage Resistance 20 (Tough Skin, -40%) [60]; Enhanced Move (Ground) 0.5 (Ground Move 15/30 mph) [10]; Flexibility [5]; High Pain Threshold [10]; Imbue 3 (Limited Skill Access: Two Skills, -60%; Chi, -10%) [12]; Injury Tolerance (Damage Reduction /3) [75]; Longevity [2]; Regeneration (Regular: 3 HP/hr) [25]; Super Jump 2 [20]; Super ST +13/+300 [520]; Super Throw 2 [20]; Trained By A Master [30]; Very Fit [15]; Zeroed [10].

Perks: Courtesy Military Rank 3 [3]; Fearsome Stare [1]; Huge Weapons (SM) 1 [1]; Improvised Weapons (Kusari) [1]; Patience of Job [1]; Power Grappling [1]; Style Familiarity (Bare-Knuckle Boxing) [1]; Style Familiarity (Combat Wrestling) [1]; Style Familiarity (Jujutsu) [1]; Sure-Footed (Uneven) [1].

Disadvantages: Code of Honor (Soldier's) [-10]; Gullibility (15) [-5]; Impulsiveness (12) [-10]; Intolerance (Men) [-5]; Overconfidence (12) [-5]; Social Stigma (Uneducated) [-5]; Wealth (Struggling) [-10].

Quirks: Adrenaline Junkie [-1]; Antitheist [-1]; Prone to Poor Decisions [-1]; Proud [-1]; Willfully Anachronistic [-1].

Skills: Acrobatics (H) DX+1 [8] – 18; Boxing (A) DX+3 [12] – 20; Brawling (E) DX+3 [8] – 20; Breaking Blow (H) IQ+1 [8] – 12; Climbing (A) DX+2 [1] – 19†; Electronics Operation/TL8 (Sensors) (A) IQ+1 [4] – 12; Explosives/TL8 (Demolition) (A) IQ+1 [4] – 12; Fast-Draw (Flexible) (E) DX+1 [1] – 18‡; First Aid/TL8 (Human) (E) IQ+1 [2] – 12; Guns/TL8 (Light Anti-Armor Weapon) (E) DX+0 [1] – 17; Guns/TL8 (Rifle) (E) DX+0 [1] – 17; Hiking (A) HT+0 [2] – 17; Immovable Stance (H) DX-1 [2] – 16; Intelligence Analysis/TL8 (H) IQ+0 [4] – 11; Intimidation (A) Will+0 [2] – 12; Judo (H) DX+3 [16] – 20; Jumping (E) DX+1 [2] – 18; Karate (H) DX+3 [16] – 20; Kiai (H) HT-1 [2] – 16; Kusari (H) DX+3 [16] – 20; Navigation/TL8 (Land) (A) IQ+1 [4] – 12; Observation (A) Per+0 [2] – 13; Penetrating Strike (Unarmed) (VH) DX-2 [2] – 15; Power Blow (H) Will+1 [8] – 13; Running (A) HT+1 [4] – 18; Savoir-Faire (Military) (E) IQ+3 [2] – 14§; Shockwave (VH) DX-2 [2] – 15; Soldier/TL8 (A) IQ+2 [2] – 13§; Stealth (A) DX+1 [4] – 18; Strategy (Land) (H) IQ+1 [8] – 12; Survival (Plains) (A) Per+1 [4] – 14; Survival (Woodlands) (A) Per1 [4] – 14; Swimming (E) HT+1 [2] – 18; Tactics (H) IQ+2 [4] – 13§; Throwing (A) DX+3 [12] – 20; Two-Handed Sword (A) DX+1 [4] – 20; Wrestling (A) DX+3 [12] – 20.

Techniques: Counterattack (Boxing) (H) def+5 [6] – 20; Elbow Strike (Karate) (A) def+2 [2] – 20; Entangle (Kusari) (H) def+4 [5] – 20; Ground Fighting (Brawling) (H) def+4 [5] – 20; Ground Fighting (Wrestling) (H) def+4 [5] – 20; Head Lock (Wrestling) (H) def+3 [4] – 20; Kicking (H) def+2 [3] – 20.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +13/+300 from Super ST.

† Includes +3 from Flexibility.

‡ Includes +1 from Combat Reflexes.

§ Includes +2 from Born Soldier.

Role-Playing Notes:

In her own time, Thundra is confident and a natural leader. In the modern day, however, Thundra is a fish out of water. The modern world seriously confuses her. For the first time, she's having to see men as more than just an enemy. She's developing respect for (and, if she would admit it to herself, a bit of a crush on) Ben Grimm.

Design Notes:

1. Thundra is not a Villain, but I'm not sure whether, given her situation, she's a Hero, Anti-Hero, or Non-Villain Antagonist. At present, I've put her an an Non-Villain Antagonist.

2. I originally had some trouble with Thundra's background, especially given as she first appeared in the mainstream Marvel universe as a replacement for Medusa in the Frightful Four. Still, we rarely see much of her home time in the comics; what we've seen in recent comics tends to be the stereotypical post-apocalyptic desert/prairie, with no hints as to the genetic engineering science that led to her superhuman physique. I decided to give her an arc in a backup story in the anthology title instead, leading up to her appearance in the FF's title fighting Ben. The TL of her world is also a relative unknown, due to its post-apocalyptic conditions; for this reason, I have not adjusted her native TL from 8.

3. As far as Size Modifiers go, Thundra is right at the cusp between SM +0 and SM +1 (7' 6" being the halfway point between SM 0's 6 foot height and SM +1's 9 foot height). I have decided to make her SM +0 with Perks enabling her to use oversized weapons rather than SM +1 as she doesn't seem to have any problems fighting those shorter than her by a foot or two, nor do they seem to have a bonus when fighting her.

4. Thundra's social traits are calculated for her appearances in the modern day. In her own time, she lacks the Social Stigma, her Wealth is improved to Comfortable, her Courtesy Rank becomes actual Military Rank, and she gains Duty (USR Military) (15) [-15]; a net +22 points.