MODOK Villain

Real Name: Unrevealed.
Occupation: Subversive, former accountant.
Identity: Secret.
Legal Status: Citizenship unknown, no known criminal record.
Other Aliases: Mobile Organism Designed Only for Computation; MODOC; Mobile Organism Designed Only For Killing.
Place of Birth: Unrevealed.
Marital Status: Presumably single.
Known Relatives: None.
Group Affiliation: AIM.
Base of Operations: An AIM facility in an undisclosed location.
First Post-Reboot Appearance: SECRET AGENT NICK FURY #
History: The entity currently known as MODOK was born a human man who worked as an accountant for one of AIM's legitimate business offices). Noticing more than a few discrepancies in the budget, he brought them before his superiors, not knowing his superiors were ranking scientists in AIM's subversive side.

In order to keep the accountant from becoming a whistle-blower and publicly revealing AIM's criminal side, the accountant was kidnapped and taken to a secret underground facility, where he was one of about two dozen "volunteers" subjected to a number of experiments designed to turn them into living computers. In the accountant's case, his personality was altered through telepathy and surgical means, and then exposed to various nanotech and genetic retroviruses. The end result was that his head grew larger than the rest of his body, increasing his cranial capacity.

Unknown to and unplanned by the AIM scientists, the accountant, whom they re-designated MODOC (Mobile Organism Designed Only for Computing), also developed incredible psionic powers, which he used to dominate the base. When the lead scientist of the facility attempted to warn Dr. Arnim Zola, AIM's leader and founder, of what had been unleashed, MODOC used his powers to kill the scientist. Renaming himself MODOK (which he said was Mobile Organism Designed Only for Killing), he began a scheme to conquer the United States which drew the attention of both Captain America and Nick Fury, an agent of the CIA, who fought and defeated MODOK's AIM faction, though MODOK escaped, along with most of his splinter AIM faction. It was later revealed that MODOK had taken control of a third of AIM's holdings before anyone noticed.

MODOK later approached Dr. Zola with an offer of collaboration. In truth, however, MODOK plans to supplant Zola as AIM's Chief Scientist. The result of this internal struggle inside AIM remains to be seen.
Age: 43.
Height: 12'.
Weight: 750 lbs.
Eyes: White, formerly brown.
Hair: Brown.
Uniform: MODOK wears a gold-titanium alloy battlesuit in order to move.
Strength Level: MODOK currently possesses the strength of a man much weaker than his height would indicate; he possesses the normal human strength of man his body's regular height and build (about 5' 8", 160 lbs.); his strength is unable to support his massive head without assistance.
Known Superhuman Powers: MODOK possesses incredible psionic power. Among his observed feats are reading someone's surface thoughts, probing a person's memories, and basic telekinesis. His headband permits him to focus his psionic energy into potent concussive energy blasts that can deform and with repeated blows punch through steel plate.

In addition to all this, MODOK possesses a superhuman computer-like intellect, able to concentrate on multiple things at once in a manner akin to a multiple-core CPU computer, with different parts of his brain working on different projects.
Paraphernalia: MODOK uses a hoverchair which can fly at speeds up to 120 miles per hour. This chair protects him from harm by projecting a force field around him; this field is stronger against energy attacks than it is physical attacks.


1,122 points

ST: 9 [-10] HP: 20 [18] Speed: 5.00 [10]
DX: 6 [-80] Will: 20 [25] Move: 2 [-15]
IQ: 15 [100] Per: 13 [-10]  
HT: 12 [20] FP: 12 [0] SM: +2
 
Dmg: 1d-2/1d-1 BL: 16 lbs.  
Dodge: 8 Parry: 6 DR: 50 (force field, in chair)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Absolute Timing [2]; Compartmentalized Mind 3 (No Mental Separation, -20%) [120]; Crushing Attack 3d×5 (Armor Divisor (2), +50%; Damage Modifier: Double Knockback, +20%; Damage Modifier: Incendiary, +10%; Damage Modifier: Surge, +20%; Gadget/Breakable: DR 10, -10%; Gadget/Breakable: Complex Machine, -5%; Gadget/Breakable: SM -5, -10%; Gadget/Can Be Stolen: Forcibly Removed (Does Not Work For Thief), -5%; Increased 1/2D Range (×5), +10%; Reduced Range (×1/2), -10%; Variable, +5%; Psionic, -10%) [124]; Hard to Kill +3 [6]; Hover-Chair [271]; Indomitable [15]; Intuition [15]; Intuitive Mathematician [5]; Mathematical Ability 4 [40]; Merchant Rank 6 [30]; Mind Control (Conditioning, +50%; Independent, +70%; Rationalization, +20%; Psionic, -10%) [115]; Mind Probe (Invasive, +75%; Sensory, +20%; Universal, +50%; Psionic, -10%) [47]; Mind Reading (Multiple Contacts, +50%; Sensory, +20%; Universal, +50%; Psionic, -10%) [63]; Photographic Memory [10]; Resistant to Telepathy +3 [5]; Telecommunications (Telesend) (Broadcast, +50%; Sensie, +80%; Universal, +50%; Psionic, -10%) [81]; Telekinesis 10 (Increased Range: Line-of-Sight, +40%; Psionic, -10%) [65]; Wealth (Wealthy) [20].

Disadvantages: Appearance (Unattractive) [-4]; Bad Temper (9) [-15]; Callous [-5]; Cannot Kick [-5]; Chronic Pain (Severe; Interval: 4 hours) (9) [-15]; Hidebound [-5]; Lame (Crippled Legs) [-10]; Megalomania [-10]; Short Arms (2 Arms) [-10]; Social Stigma (Freak) [-10]; Stubbornness [-5].

Quirks: Bowlegged [-1]; Careful [-1]; Chauvinistic [-1]; Likes Killing [-1]; Third Person [-1].

Skills: Accounting (H) IQ+2 [1] – 17*; Administration (A) IQ-1 [1] – 14; Computer Programming/TL8 (H) IQ+0 [4] – 15; Cryptography/TL8 IQ+2 [1] – 17*; Current Affairs/TL8 (Business) (E) IQ+0 [1] – 15; Current Affairs/TL8 (Politics) (E) IQ+0 [1] – 15; Current Affairs/TL8 (Science & Technology) (E) IQ+0 [1] – 15; Encylopedist! (WC) IQ+0 [24] – 15; Innate Attack (Gaze) (E) DX+4 [12] – 10; Intelligence Analysis/TL8 (H) IQ+0 [4] – 15; Interrogation (A) IQ+3 [4] – 18†; Intimidation (A) Will+0 [2] – 20; Inventor! (WC) IQ-1 [12] – 14‡; Leadership (A) IQ-1 [1] – 14; Market Analysis (H) IQ+5 [8] – 20*; Mathematics/TL8 (Applied) (H) IQ+5 [8] – 20*; Mathematics/TL8 (Statistics) (H) IQ+3 [2] – 18; Mental Surgery (H) IQ-1 [2] – 14; Research/TL8 (A) IQ+0 [2] – 15; Savoir-Faire (Mafia) (E) IQ+0 [1] – 15; Science! (WC) IQ+0 [24] – 15‡; Strategy (Land) (H) IQ-1 [2] – 14; Tactics (H) IQ-1 [2] – 14; Telereceive (H) IQ+0 [4] – 15; Telesend (H) IQ+0 [4] – 15; TK Grab (H) IQ-2 [1] – 13.

Starting Spending Money: $20,000 (20% of Starting Wealth).


* Includes +4 from Mathematical Ability.

† Defaulted from Intimidation.

‡ Conditional +4 from Mathematical Ability when used in place of Engineer or Physics.

Role-Playing Notes:

MODOK has ambition and is ruthlessly efficient in pursuing his goals. He has patience and a Machiavellian attitude, willing to make short-term sacrifices if he calculates them as benefiting him in the long run. While he has been called "sadistic", he is really just very callous, taking no pleasure from the pain he inflicts. Despite this, he has developed a taste for killing.

Despite his intellect, he lacks creativity. He can develop and implement a complex plan down to the second, but he needs help coming up with the idea for the plan in the first place.

MODOK's Hover Chair

MODOK's hover chair is built as a Meta-Trait with the following traits:


271 points

Advantages: Damage Resistance 30 (Directional: All Except Front, -20%; Gadget/Breakable: Complex Machine, -5%; Gadget/Breakable: SM 0+, -25%; Gadget/Can Be Stolen: Forcefully Removed, -10%) [60]; Damage Resistance 20 (Force Field, +20%; Gadget/Breakable: Complex Machine, -5%; Gadget/Breakable: SM 0+, -25%; Gadget/Can Be Stolen: Forcefully Removed, -10%; Electronic, -30%) [50]; Damage Resistance 50 (Force Field, +20%; Gadget/Breakable: Complex Machine, -5%; Gadget/Breakable: SM 0+, -25%; Gadget/Can Be Stolen: Forcefully Removed, -10%; Hardened 2, +40%; Limited Defense (Energy Attacks Only), -20%; Electronic, -30%) [140]; Enhanced Move (Air) 2.5 (Gadget/Breakable: Complex Machine, -5%; Gadget/Breakable: SM 0+, -25%; Gadget/Can Be Stolen: Forcefully Removed, -10%; Nuisance Effect: Obvious, -5%; Electronic, -30%) [13]; Flight (Gadget/Breakable: Complex Machine, -5%; Gadget/Breakable: SM 0+, -25%; Gadget/Can Be Stolen: Forcefully Removed, -10%; Low Ceiling: 30 feet, -10%; Electronic, -30%) [8].