Carter, Sharon Supporting Cast

Real Name: Sharon Carter.
Occupation: Government agent.
Identity: Sharon Carter does not use a dual identity.
Legal Status: Citizen of the United States with no known criminal record.
Other Aliases: "Kate".
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Marguerite "Peggy" Carter (great-aunt, deceased), Steve Rogers (alias Captain America, great-uncle by marriage), James Rogers (first cousin once removed, presumed deceased).
Group Affiliation: SHIELD; ally of Captain America.
Base of Operations: SHIELD's New York City branch office.
First Post-Reboot Appearance: CAPTAIN AMERICA #
History: Many of the details of Sharon Carter's early life are as yet unrevealed. She is the grand-niece of Peggy Carter, the late wife of Captain America, and grew up being told tales of her famous great-uncle (see Captain America).

As an adult, Sharon decided to enter law enforcement. Due to her familial relations, while attending the FBI Academy she was recruited into SHIELD, becoming one of their top special agents. She would often take the name "Kate" when performing undercover investigations.

When Captain America returned to active duty, Sharon was assigned to work with him as his official SHEILD liaison. Sharon was at first apprehensive about working with her "Uncle Steve" (as she called him), but was surprised to discover how young he remained – the two had not actually met since she was a young child. This soon turned towards a bit of resentment as he would actively try to shield her from harm, until she released "the fabled Carter temper" at him, giving him a piece of her mind about his overly-protective treatment. Since then, the two have tried to work as equals, with Sharon assisting in helping train Cap's new partner, Rikki Buchanan, the new Bucky.
Age: 28.
Height: 5' 8".
Weight: 135 lbs.
Eyes: Blue.
Hair: Blond.
Uniform: None
. Strength Level: Sharon Carter possesses the normal human strength of a woman her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Sharon Carter is a skilled hand to hand combatant, having been trained in ABA Bando, Hwa Rang Do, and Jeet Kune Do, and a marksman with conventional firearms. She is also skilled at operating undercover during investigations.
Weapons and Paraphernalia: Sharon often wears a vest made of a lightweight advanced ballistic fabric underneath her normal shirt; her pants and jacket are usually made of the same fabric. Her SHIELD-issued service pistol is a Glock 22 chambered for the .40S&W round, normally loaded with APHP (armor-piercing hollow-point) ammunition, a hollow point round with a tungsten core for penetrating armor. (Against "soft" targets, like unarmored people, the round acts like a standard hollow point, while against armored "hard" targets, such as body armor or vehicular plating, the round acts like an armor-piercing round.)

As a SHIELD agent, Sharon has access to a wide variety of weapons and technical gear designed to locate, capture, and restrain superhuman targets.


515 points

ST: 13 [30] HP: 13 [0] Speed: 6.50 [0]
DX: 13 [60] Will: 14 [10] Move: 6 [0]
IQ: 12 [40] Per: 14 [10]  
HT: 13 [30] FP: 13 [0] SM: 0
 
Dmg: 1d/2d-1 BL: 34 lbs.  
Dodge: 10 Parry: 11 DR: 12/4* (concealed as clothes)


Languages: English (Native) (Native Language) [0]; Latin (Accented) [4]; Spanish (Accented) [4].

Cultural Familiarities: Western (Native) [0].

Advantages: Ambidexterity [5]; Appearance (Beautiful) [12]; Combat Reflexes [15]; Craftiness 2 [10]; Extra Attack 1 [25]; Fit [5]; Gunslinger [25]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Legal Enforcement Powers 2 [10]; Natural Copper 2 [20]; Rapid Healing [5]; SHIELD Rank 4 [20]; Smooth Operator 2 [30]; Social Chameleon [5]; Unfazeable [15]; Wealth (Comfortable) [10].

Perks: Controllable Disadvantage (Bad Temper) [1]; Controllable Disadvantage (Callous) [1]; One-Task Wonder (Electronics Repair/TL8 (Security), Disabling Only) [1]; Style Familiarity (ABA Bando) [1]; Style Familiarity (Hwa Rang Do) [1]; Style Familiarity (Jeet Kune Do) [1].

Disadvantages: Charitable (12) [-15]; Code of Honor (Hero's) [-10]; Duty (SHIELD) (12) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Friends and Family) [-5]; Stubbornness [-5].

Quirks: Constantly Trying To Set Up Captain America On Dates With Her SHIELD Co-Workers [-1]; Infatuated With Captain America [-1].

Skills: Acrobatics (H) DX+0 [4] – 13; Acting (A) IQ+3 [2] – 16*†; Boating/TL8 (Motorboat) (A) DX+0 [2] – 13; Body Language (Human) (A) Per+2 [2] – 16†; Carousing (E) HT+4 [2] – 16†; Climbing (A) DX+0 [2] – 13; Criminology/TL8 (A) IQ+2 [4] – 15‡; Detect Lies (H) Per+2 [1] – 16†‡; Driving/TL8 (Automobile) (A) DX+0 [2] – 13; Electronics Operation/TL8 (Security) (A) IQ+0 [2] – 12; Electronics Operation/TL8 (Surveillance) (A) IQ+0 [2] – 12; Escape (H) DX+0 [4] – 13; Fast-Draw/TL8 (Ammo) (E) DX+1 [1] – 14§; Fast-Draw (Knife) (E) DX+1 [1] – 14§; Fast-Draw (Pistol) (E) DX+1 [1] – 14§; Filch (A) DX+0 [2] – 13; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Guns/TL8 (Grenade Launcher) (E) DX+1 [2] – 14; Guns/TL8 (Pistol) (E) DX+2 [4] – 14; Guns/TL8 (Rifle) (E) DX+2 [3] – 14#; Guns/TL8 (Submachine Gun) (E) DX+2 [3] – 14#; Holdout (A) IQ+1 [1] – 13*; Intelligence Analysis/TL8 (H) IQ+2 [4] – 14‡; Interrogation (A) IQ+2 [1] – 14‡¥; Intimidation (A) Will+2 [2] – 16†; Judo (H) DX+2 [12] – 15; Jumping (E) DX+0 [1] – 13; Karate (H) DX+2 [12] – 15; Karate Sport (H) DX-1 [1] – 12¶; Knife (E) DX+1 [2] – 14; Lip Reading (A) Per+0 [2] – 14; Observation (A) Per+2 [2] – 16‡; Pickpocket (H) DX+0 [4] – 13; Running (A) HT+0 [2] – 13; Savoir-Faire (Dojo) (E) IQ+2 [1] – 14†; Savoir-Faire (High Society) (E) IQ+2 [1] – 14†; Savoir-Faire (Mafia) (E) IQ+2 [1] – 14†; Savoir-Faire (Police) (E) IQ+5 [2] – 17†‡; Sex Appeal (Human) (A) HT+5 [1] – 18†¤; Shadowing (A) IQ+4 [2] – 16*‡; Skiing (H) HT-1 [2] – 12; Stealth (A) DX+2 [2] – 15*; Streetwise (A) IQ+4 [2] – 16†‡; Swimming (E) HT+0 [1] – 13; Throwing (A) DX-1 [1] – 12; Thrown Weapon (Knife) (E) DX+1 [2] – 14; Wrestling (A) DX+2 [8] – 15.

Techniques: Acrobatic Stand (Acrobatics) (H) def+5 [6] – 13; Back Kick (Karate) (H) def+4 [5] – 15; Head Lock (Judo) (H) def+3 [4] – 15; Kicking (Karate) (H) def+2 [3] – 15; Slip Handcuffs (Escape) (H) def+5 [6] – 13; Sweeping Kick (Karate) (H) def+3 [4] – 15.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Includes +2 from Craftiness.

† Includes +2 from Smooth Operator.

‡ Includes +2 from Natural Copper.

§ Includes +1 from Combat Reflexes.

# Defaulted from Guns/TL8 (Pistol).

¥ Defaulted from Intimidation.

¶ Defaulted from Karate.

¤ Includes +4 from Appearance.

Role-Playing Notes:

Sharon is a confidant woman who is said to have nerves of steel. She has a deep attraction for Steve, which she knows is not right, given he's her great-uncle (by marriage), and deflects this by constantly trying to find him a date from among her co-workers at SHIELD. (As an April Fool's gag, she once suggested one of her gay male co-workers, just to gauge his reaction.)

KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Karate Punch 1d+1 cr C 11 13
Karate Kick 1d+2 cr C, 1 n/a 13

Design Notes:

1. SHIELD Rank is derived from Social Engineering: Pulling Rank, based off using SHIELD as a 20-point Patron with an assistance roll of 9 or less. It does not affect her Status.