[Arsenal] ----------- basilisks, cockatrices, and medusas, oh my! ----------- oh no... truly Ars? TACOS! * Sylvia runs in fear [Arsenal] so far, you've only explored the mouth of the cave. * Sylvia wonders at the stone folk [Arsenal] which is littered with pieces of extremely lifelike statuary. * Bourne pokes a statue. "Huh." What are they statues of? [Arsenal] B: people, as far as you can tell. "Whatever it is petrified them. Shall we continue on?" ( ummm stone to flesh... that spell is a little out of our leagues... or have they changed that for 3rd ed? ) [Arsenal] sometimes you'll find an arm, sometimes a leg, one time a perfectly proportioned warrior in a combat stance, except his nose was smashed in "Let's not jump to conclusions. They might be really good artwork." * Curuar has an arrow knocked and ready to shoot. He'll stay near Bourne and keep an eye open * Sylvia mumbles under her breath as a chill goes down her spine. "Well I sure not being first..." [Arsenal] (Stone to Flesh: Sor/Wiz 6) "Hah. I'd like that." * Monika draws her sword and keeps it pointed low... * Sylvia walks with her quarterstaff "Hmm." "Shall we continue to explore, then? I was mainly up here to stretch my legs. On the other hand... well, is there any help for someone been stoned?" "All the more reason to have that mirror handy, wouldn't you agree?" * Sylvia holds out the small mirror * Curuar takes the lead,having the best eyesight i the group in [Arsenal] what's the favored weapon for people? Staff. "Yeah, sure." (Scimitar/Rapier) *** Mode change [+o Sylvia] on #highseas by Arsenal Bow and paired swords * Bourne mentally reviews his fog spell, just in case. staffie (And Kukri too.) (But, really, Scimitar...) * Sylvia has her spells readily available ((gauntlets, of course)) (And now, I have food to get. Going AFK for a while. Vesh pulls his vanishing act, as usual. :P) [Arsenal] Okay, Vesh heads back down to the ship to get his weapons, armor, and presumably a mirror of some sort... [Arsenal] what're the rest of you gonna do? (rapier) * Bourne lets Curuar take the lead, cautiously advances. * Monika goes to get her mirror and also see about getting some form of stone to flesh. * Curuar scouts ahead into the cave * Neil grabs a mirror as well. * Sylvia follows Bourne [Arsenal] okay, hold up... Cur, are you going to wait for Monika and Neil, or no? Yes [Arsenal] 'k... A'ight. [Arsenal] after Monika and Neil return (Vesh still hasn't come back yet), you venture into the cave. About 100 feet in, it veers sharply to the left and angles downwards at a bit of a grade. The passageway seems to curve as it goes down. [Arsenal] Any of you holding a light? * Curuar can see in the dark Nope. If no one has a light, I don't think we should advance. * Sylvia can't see w/o light * Monika can't see without a light either. [Arsenal] cur: you have darkvision, or low-light vision [Arsenal] ? Low-light I have the spell... well [Arsenal] ah... you can't actually see "in the dark" then I'd have to get rid of the 'darkness' one and replace it with the 'light ' * Neil casts dancing lights about his person [Arsenal] hmmm... hooded latern work? [Arsenal] Neil: that'll last for a minute. [Arsenal] Syl: yes [Arsenal] (assuming you bought oil for it, too) hehehe prob not ;) though spell if ya need it Why would you buy a lantern and not oil for it? +c [Arsenal] (okay, you have the lantern. I'll rule, for the sake of the game, that you have a single pint of oil in it) [Arsenal] (enough for 6 hours of light from it) use candles instead of oil 'k use oil then hehe (Pops in before leaving. This is why you get a Everburning torch) *nod* [Arsenal] (or ever-lit lantern.) [Arsenal] okay, so you have light... (Which.. I neglected to get Veshengo. I knew there was a problem with rushing his equipment gathering.) * Sylvia juz has her staff, spell componets mainly and her bracers (which she wears most of the time anyhoo w/ the ring) * Bourne cautiously takes another sniff or two. ( oh yeah and clothes and shoes... guess that might be necessary instead of thinking she's about in the buff ) [Arsenal] B: it smells rather dusty. "We going to stand here sticking our noses out or are we to move?" "No smell of beastie yet." "Easy, Neil. Test the air before sticking your neck out." "I don't rightly think that every monster smells bad." * Sylvia *chuckles* behind her hand discreetly * Bourne is following Curuar. * Sylvia is following Bourne "No, but they have to eat and don't usually dig garbage pits..." * Monika chuckles "Notice its victims were stone. Hmph." "Basilisks devour the prey whilst it is stone." * Bourne gives up, shuts up and steps up. * Curuar takes a glance around the bend [Arsenal] Cur: it appears relatively clear of debris; nothing visible except the odd statue ( "It's all that damn chicken's fault!" ) "Looks clear enough." *steps around and moves along the corridor * Bourne follows. * Neil trails Curu from a ways back, sticking towards the middle of the group [Arsenal] the passageway narrows to where two can walk abreast... marching order? * Curuar is in front, watching for movement and/or recognizable forms Second. third behind Cu [Arsenal] 'k... middle rank, then [Arsenal] anyone picking the spot behind Cur? [Arsenal] er... beside, even * Sylvia was after Bourne *snrk* guess behind Monika now hehe beside? Looks not. [Arsenal] 1d6+3 * Dicesuke throws the bones for Arsenal (1d6+3) and gets 4. we side by side folks? [Arsenal] you can be Far as I know, I'm alone upfrnt front [Arsenal] 'k... [Arsenal] so cur, then Monika and Bourne, then Sylvia and Neil? yes. you ok being last Neil? * Sylvia swing last if you don't wanna be * Sylvia not all that picky really ((We're standing side by side, iirc)) [Arsenal] Spot checks? d20+2 * Dicesuke throws the bones for Neil (d20+2) and gets 6. 1d20+4 * Dicesuke throws the bones for Sylvia (1d20+4) and gets 8. don't see squat 1d20+1 * Dicesuke throws the bones for Curuar (1d20+1) and gets 6. ((dice bugged?)) d20+2 * Dicesuke throws the bones for Neil (d20+2) and gets 11. 3d6 * Dicesuke throws the bones for Bourne (3d6) and gets 9. Pass visual. [Arsenal] well, it's an opposed roll... [Arsenal] 1d20+11 * Dicesuke throws the bones for Arsenal (1d20+11) and gets 24. [Arsenal] 3d6 * Dicesuke throws the bones for Arsenal (3d6) and gets 9. 1d20 * Dicesuke throws the bones for Monika (1d20) and gets 8. ewww [Arsenal] ... okay... I don't see jack wesa all chitchating eh? *snrk* * Curuar grabs his dice baag -a [Arsenal] none of you see anything, except Bourne, who spots some movement in the shadows up ahead... [Arsenal] or was that a trick of the light? well he needs to see it anyhoo being first *snrk* * Neil extinguishes his dancing flames [Arsenal] how far do you plan to go? [Arsenal] Bourne: since you were sniffing earlier, gimme an olfactory roll. As far as the next corner [Arsenal] well, it gently rounds and goes down, there's no real "corner" * Curuar stops at the begining of the arch -h "Whoa. Something's up front." [Arsenal] it's been arcing the entire time. Olfactory: 3d6 * Dicesuke throws the bones for Bourne (3d6) and gets 6. Better pass. * Curuar stops when Bourne speak "Where?" "Dunno. Shadows up there." * Curuar peers into the shadows (... and sees Mr. Mordin!) "I'm afraid all I see are shadows." "What do you want, Mr. Curuar?" [Arsenal] Cur: spot check ( *snrks* ) 2+1 Blah Bad dice! Bad! [Arsenal] 3 total? [Arsenal] *ew* ( "Cast magic missiles in the darkness!" ) * Veshengo steps out of the shadows, possibly scaring you, possibly not. "Kinda dark in here, wouldn't you say?" (If you really want to contest my hide and move silently rolls, you're quite welcome. :P) "You can't sneak up on your shipmates like that!" [Arsenal] Vesh: you appear from behind them. ('kay.) * Veshengo smiles. "Why not? I do it all the time." [Arsenal] Vesh: gimme a spot check, while you're at it d20+1 * Dicesuke throws the bones for Veshengo (d20+1) and gets 17. "Syl, shine the lantern more forward, over our shoulders." "I can't see a thing down there." * Neil doesn't look in the direction of the lantern's light, but on the lantern itself. * Sylvia does so raising the hood part * Monika looks in her mirror at the direction of the lantern's light. [Arsenal] okay, before you do that, Bourne, you smell a whiff of rotting flesh. When you raise the light to look in the shadows, you spot five snarling grimlocks raising their greataxes. The one screams in a language unknown to any of you, and charge. [Arsenal] roll init d20+2 * Dicesuke throws the bones for Neil (d20+2) and gets 14. [Arsenal] 1d20+1 * Dicesuke throws the bones for Arsenal (1d20+1) and gets 14. Rolloff? [Arsenal] nah. you've got it by dex ((ok)) d20+4 * Dicesuke throws the bones for Veshengo (d20+4) and gets 7. (Dicesuke, you suck) 3d6 17+3 * Dicesuke throws the bones for Bourne (3d6) and gets 12. [Arsenal] Cur: just need the total, not the plusses or minuses 1d20+3 * Dicesuke throws the bones for Monika (1d20+3) and gets 9. * Monika @pimpslaps Dicesuke [Arsenal] Sylvia? 1d20+3 * Dicesuke throws the bones for Sylvia (1d20+3) and gets 8. *Snrk* [Arsenal] ow 'k oh wait add 4 to that dex 3 and improv init 4 so 7 right? [Arsenal] let's hope your combat rolls are better than that.. [Arsenal] and yes 12 then 'k It's not us, its the dice! [Arsenal] okay, combat goes Curuar, Sylvia, Neil, Grimlocks, Bourne, Monika, and Veshengo. no sh**t hehe [Arsenal] Cur, you're up first. "Don't rush them! Let me toss a fireball!" [Arsenal] the grimlocks are wearing breastplate armor and wielding greataxes * Curuar aims for a head shot 19 [Arsenal] (remember that you can do a move or move-equivalent-action as well as your attack, if you don't take the full-attack option) [Arsenal] and which one of the four... front-left, front-right, rear-left, or rear-right? Thought there were five? Front left [Arsenal] one's hanging back. Ah. [Arsenal] okay, your shot goes past it's ear... "DAMMIT!" "This bow is CURSED!" [Arsenal] move or move-equivalent? Shoulder the bow and draw blades [Arsenal] 'k [Arsenal] Sylvia's up Sylvia casts bless [Arsenal] okay, all of you gain +1 to your attacks and saves vs. fear [Arsenal] Syl: any moves or move-equivalent actions? nah juz keeping an eye out and hoping to avoid combat ;) hehehe [Arsenal] 'k... but will ready quarterstaff juz in case [Arsenal] Neil's up * Neil closes his eyes, breaking in deep. He arches both of his hands out before him lazily, suddenly thrusting back as a tiny pea-sized red-glowing ball sprouts from where his heart is towards the grimlings. [Arsenal] grimlocks "Kamehameha!" ( I truly hope 3rd ed changed fireball since 2nd ed... ) (Why?) ( we're smoked otherwise.... ) (Because it really didn't. 15 ft. radius.) (And maybe you're smoked...) [Arsenal] 20 ft. radius ((I'm casting it to where we arent in the 20 ft radius..)) ( inside/underground/closed in areas 33,000 cubic feet...or something like that ) [Arsenal] the fireball goes off behind the grimlocks... ((Didnt say that in the PHB..)) (You gonna roll damage? :P) 5d6 [Arsenal] 4 d20+4 * Dicesuke throws the bones for Neil (5d6) and gets 18. * Dicesuke throws the bones for Arsenal (4 d20+4) and gets 22 6 21 8. [Arsenal] no, that was reflex saves. ((Okay, can I reroll that by hand?)) (why?) [Arsenal] yes. [Arsenal] on second thought, no. Oh, come on. The dicebot isn't bloody rigged. ((ah well.)) (Yeah. There will be good rolls, and there will be bad rolls.) [Arsenal] 18 is a decent average roll on a 5d6 (And... The fireball probably hit the one holding back too, Arsenal.) (Unless this cavern is *really* big.) [Arsenal] the rear two catch the full force of the fireball, taking the full damage. * Neil takes a 5 ft step back after he casts [Arsenal] the two in the front rank aren't as badly hurt. [Arsenal] 1d20+4 * Dicesuke throws the bones for Arsenal (1d20+4) and gets 8. [Arsenal] the one hanging back is also somewhat singed. [Arsenal] the front Grimlocks charge, screaming as they enter a frenzied rage. [Arsenal] 2 d20+13 * Dicesuke throws the bones for Arsenal (2 d20+13) and gets 32 21. (... Wow.) (Sucks to be you guys.) [Arsenal] both attack Curuar, as he's the front rank... ayi... [Arsenal] Cur, what's your AC? . o O (This is gonna hurt.) (Not 32? :P) ( hehehe was gonna say... ) 134 13 (Wow, 134 AC? That's some nice clothing ya got there. :P) heh [Arsenal] (13? oy vey!) hehe [Arsenal] 2d12+8 * Dicesuke throws the bones for Arsenal (2d12+8) and gets 22. ack I thought mine was bad [Arsenal] take 22 damage from both axes hitting you with tremendous force [Arsenal] the others are unable to strike at you yet I'm hurt [Arsenal] how hurt? Down to 13 HP [Arsenal] Bourne, you're up eek... don't think I'm in range to slap a touchy feely on you am I? * Bourne mutters... narrow hallway; all enemies in front; perfect. Shape Air, *all 10 points of my Fatigue*, starting right in front of Curuar, going straight down the corridor. "Dancing air, inchoate thing / breeze and gale, thy song I sing / at my command now knot and twist: / let very air become my fist!" 3d6 * Dicesuke throws the bones for Bourne (3d6) and gets 11. [Arsenal] Syl: yes, you are Pass. good will do next round A blast like a spitting heart of a gale should rise up against the grimlocks, pushing them back. 5d6 * Dicesuke throws the bones for Bourne (5d6) and gets 14. 5d6 * Dicesuke throws the bones for Bourne (5d6) and gets 24. 5d6 * Dicesuke throws the bones for Bourne (5d6) and gets 17. 5d6 * Dicesuke throws the bones for Bourne (5d6) and gets 18. [Arsenal] damage rolls? (Wow. I didn't know your system supported such high damage rolls...) Knockback. In GURPS, that's enough to pick up three of them and blow them back 6 feet, and one of them a yard. It'll keep going for several rounds. [Arsenal] (he's pumping a *lot* into that spell) At least, if they're human-sized. [Arsenal] they are... [Arsenal] One is tossed back to where the one hanging back is. * Bourne shouts, "Spells and missiles! Don't walk into the blast!" [Arsenal] the others are pushed back about 5-6 feet... Cur, you can take your AoO on one. Hmm... stand here and bleed, or do something... By the way, Veshengo, 5d6 is a common roll for a grenade or an assault weapon in modern times, but rare for spells or low-tech weapons. * Curuar sheaths his blades, gets his bow (curse, spit!) back out +in GURPS [Arsenal] okay, can't do that in an AoO... [Arsenal] you can attack only. 'k Nothing I can do,then [Arsenal] Monika's up, then "Way to go, Bourne," Monika grouses. "Cast the wind spell when I don't have my bow with me!" [Arsenal] (toss a piece of statue at one) * Monika grabs a broken-off piece of statuary and heaves it at a grimlock (the most damaged one) 1d20+8 * Dicesuke throws the bones for Monika (1d20+8) and gets 26. "Hey, standard battle tactics. Let the spellcasters and archers whittle 'em down at range before closing." [Arsenal] *clonk* "Some archer I am." [Arsenal] damage on that will be 1d6 + PS bonus "Must be the Human side of me screwing up my aim." [Arsenal] er, Str mod (Wow, it does as much damage as a shortbow?) (Hook me up with some of that stuff. ^_^) [Arsenal] (sorry, not used to working with weapons that do d4...) 1d6+2 * Dicesuke throws the bones for Monika (1d6+2) and gets 6. (Daggers do that much. So do Kukris. ^^;) Heh. Maybe they normally don't, but the wind is catching it and accelerating it? Also, I'd like to point out how much this conversation is reminding me of the turnip attack... [Arsenal] the grimlock, the one that was dragged back aways, gets conked in the head by the wind-accelerated stone arm (and it's solid *stone*, which is pretty heavy), but is still standing. KotDT :) [Arsenal] at least no one here is claiming to survive a 100 foot drop into molten lava just because of +1 armor) (... Yeah, that'd be wrong. :P) (But I can evasion out!) [Arsenal] Vesh is up [Arsenal] (that evasion would be to not land in the lava) * Veshengo pulls out his bow, draws, and fires. "You mean a bow like this?" d20+9 * Dicesuke throws the bones for Veshengo (d20+9) and gets 14. (Um, aiming at the one Monika hit.) [Arsenal] and that attack bounces off his armor [Arsenal] top of the order... Curuar's up (Whoo!) The wind normally lasts for a minute, by the way. That's 60 GURPS rounds, but I think 10 d20 rounds? * Curuar sheths his blades and draws his bow [Arsenal] yeah, 10 +a [Arsenal] Cur: and your attack? Fires at the nearest grim 25 [Arsenal] front-left or front-right? Front left [Arsenal] damage? 1d6 * Dicesuke throws the bones for Curuar (1d6) and gets 4. [Arsenal] the arrow penetrates the armor, and the grimmy's side. You could swear he just screamed "My clavin!" heh [Arsenal] Sylvia's up * Sylvia casts Cure Serious on Cur 3d8+5 * Dicesuke throws the bones for Sylvia (3d8+5) and gets 14. [Arsenal] (you guys are remembering to add in the +1 from Sylvia's bless on your attack rolls, right?) (Forgot on my roll.) [Arsenal] (Vesh: *ehn* their AC is currently 20, so...) I should've [Arsenal] (for the front rank... back rank is 22) [Arsenal] Neil's up ( hope that helped... looked like the bot doesn't like me at all... ) * Neil pats himself on the shoulders with a grin, dancing a little jig and humming some nonsensical limerick. His body begins to swirl in psychadelic color, then solidifies (mage armor) [Arsenal] 'k... * Neil remains where he is. [Arsenal] the lead two grimlocks growl, and charge forward again... [Arsenal] 1d20 * Dicesuke throws the bones for Arsenal (1d20) and gets 11. "My thanks, madam Sylvia." mp3 juke cues up "Merovingian Nights." :^) [Arsenal] and manage to not take damage from the howling wind. They attack with their greataxes again. This time, the one on the left targets Cur, while the right targets Sylvia. [Arsenal] 2 d20+13 * Dicesuke throws the bones for Arsenal (2 d20+13) and gets 18 27. [Arsenal] um... ACs? 13 16 [Arsenal] 2 1d12+5 * Dicesuke throws the bones for Arsenal (2 1d12+5) and gets 16 8. * Sylvia juz saw her HPs bloody hell... used to the F2F game I've been playing [Arsenal] Cur, you take 16 damage; Sylvia takes 8 from a glancing blow from the axe "DAMMIT!" Down to 11 HP now Can I skewer the one on Cu now? "I could try to give you some more..." *grunts as she tries to avoid the blow but gets grazed* "but it might prove to be interesting if I try..." [Arsenal] Mon: yes AoO? [Arsenal] *nod* 1d20+10 * Dicesuke throws the bones for Monika (1d20+10) and gets 21. [Arsenal] hit ( that was to Cur ) 1d6+5 * Dicesuke throws the bones for Monika (1d6+5) and gets 9. [Arsenal] Bourne's up Did it drop him? [Arsenal] no *sigh* * Curuar is too busy bleeding to respond * Bourne slams his staff into a grimlock. Curuar looks in bad shape; I'll attack that one. [Arsenal] *nod* [Arsenal] attack? 3d6 * Dicesuke throws the bones for Bourne (3d6) and gets 10. Pass by 2. Well, +3 with the bless. Hmm. I should have tried to body rush him back into the wind. [Arsenal] hhmm... PD 4, DR 5... damage? [Arsenal] (well, DR 6, taking natural armor into account as well) 1d6+2 * Dicesuke throws the bones for Bourne (1d6+2) and gets 4. Glances off his armor, I guess. [Arsenal] *nod* Definitely the body rush next round. [Arsenal] Monika's up Did I already use my action on the AoO? (AoOs are free actions.) ah I'm going to drop the one I AoO'd 1d20+10 * Dicesuke throws the bones for Monika (1d20+10) and gets 20. [Arsenal] that bypasses the AC... damage? [Arsenal] Monika's rapier slips through a chink in its armor, hitting a soft spot on its hide... 1d6+5 * Dicesuke throws the bones for Monika (1d6+5) and gets 11. That's what I'm talking about! [Arsenal] and it's still standing How many HP does this thing have, anyway? [Arsenal] bleeding quite profusely, but still standing [Arsenal] enough. ah [Arsenal] Vesh is up (Hmmm... Can I draw my weapon and attack this round? Or am I too far?) [Arsenal] Vesh: you can. [Arsenal] up and over is always a possible move for someone in your shoes * Veshengo jumps over and lands on the other side of the one Monika's fighting, sheathing his bow and drawing his scimitar in one motion and landing with a nice verticle slash. d20+10 * Dicesuke throws the bones for Veshengo (d20+10) and gets 16. (... Geeze.) ewwww [Arsenal] and... sheesh, I'm gonna say you hit, as you're now flanking him, so he loses his dex mod. 3d6+4 * Dicesuke throws the bones for Veshengo (3d6+4) and gets 20. (Sneak attack is your friend.) [Arsenal] and, he drops [Arsenal] top of the lineup, third combat round [Arsenal] Curuar's up * Curuar punches another arrow into the front left grim [Arsenal] left front's down Front right, then 23 [Arsenal] nice... [Arsenal] damage? About time, too 1d6 * Dicesuke throws the bones for Curuar (1d6) and gets 4. [Arsenal] Sylvia's up dude still on me? * Sylvia had to check on Duncan sorry [Arsenal] Syl: yes [Arsenal] that's the one Curuar just shot * Sylvia guess she'll take a swipe at the thing then.. 1d20+3 * Dicesuke throws the bones for Sylvia (1d20+3) and gets 21. [Arsenal] strike! 1d6 * Dicesuke throws the bones for Sylvia (1d6) and gets 3. wow it won't let me heal worth a flip but it'll let me hit! *snrk* guess that's good hehehe [Arsenal] you bash him back with your staff. [Arsenal] Neil? "Off with you, vile beast!" brb just a sec "Talk to the staff!" (ok) * Neil shirks a fist from the mouth of a gauntlet, balling his fist up until it turns equally as red. He spreads his palm with a grin, three tiny balls of white hot fire spreading across his fingers. He flings them all at the healthiest grimlock d20+6 * Dicesuke throws the bones for Neil (d20+6) and gets 13. * Neil hides a pout as they all most probably miss. [Arsenal] they hit the wall next to the one that's hanging back NP: Drowning Pool, "Step Up" [Arsenal] the one grimlock still attacking swings at Sylvia [Arsenal] 1d20+13 * Dicesuke throws the bones for Arsenal (1d20+13) and gets 14. [Arsenal] and he misses her by a mile. [Arsenal] the one that was tossed backwards a ways growls, entering his rage and charging forward. He charges Vesh. [Arsenal] 1d20+13 * Dicesuke throws the bones for Arsenal (1d20+13) and gets 17. [Arsenal] Vesh: AC? (19) [Arsenal] the blow glances off your armor (you are wearing it, right?) doing no damage [Arsenal] Bourne's up (Duh? It's so light I can wear it 24/7.) (Not that I do, but...) * Bourne body-rushes the standing grimlock. [Arsenal] roll it One sec, lemme check the mechanic... [Arsenal] roit [Arsenal] 1/10 brawling skill to damage [Arsenal] parry 2/3 your brawling skill Okay, contest of DX. What do you figure his DX to be? [Arsenal] Dex 13... so DX 13 isn't unreasonable 'k. My roll... 3d6 * Dicesuke throws the bones for Bourne (3d6) and gets 11. [Arsenal] 3d6 * Dicesuke throws the bones for Arsenal (3d6) and gets 10. His... [Arsenal] his is the 10 [Arsenal] what's your DX? 12. [Arsenal] tie So I can't budge him. [Arsenal] for drama's sake... ;) [Arsenal] you bounce off him, but he's knocked back into the wind, and tossed backwards. any left in melee range now? [Arsenal] Monika's up. One attacking Vesh I whack on that one. 1d20+10 * Dicesuke throws the bones for Monika (1d20+10) and gets 26. 1d6+5 * Dicesuke throws the bones for Monika (1d6+5) and gets 8. [Arsenal] (might I suggest getting together to buy Curuar some *armor* when you return to town? ^_^) (He can buy his own armor. :P) (I have armor. I just need to get BETTER armor [Arsenal] he's hurt, really injured, but still standing. ) [Arsenal] Vesh is up [Arsenal] (AC 13? what the hell armor are you wearing, padded?) (What kind of armor is it? paper plate? Styrofoam?) (does curu have no dex bonus?)) (Studded leather) [Arsenal] (I guess not...) (+3 dex mod) [Arsenal] (And studded leather on top of that...) [Arsenal] (that is not an AC 13, that's an AC 16... more if it's enchanted) ((you've been calculating your armor wrong..) oos oops (once again, something that could only happen to UL) [Arsenal] (yeep) hey I do the same thing :P ((I was about to say, Neil's unarmored ac is 14..lol)) I always screw up on my AC hehehe [Arsenal] (not that it'd *help* with those early strike rolls) (Um... what's up?) (I mean, what's still standing?) [Arsenal] right now, there's one near you in bad shape, two laying on the floor conscious due to the wind knocking them over and back, and the guy standing there by the wall... * Veshengo spins around and uses his Kukri to swipe at its legs, while using the scimitar to slash at the creature's torso. [Arsenal] roll attacks... AC 20 (Is Monika flanking them?) [Arsenal] not that one... if she or you shift just a little, you can flank (5 ft. movement?) [Arsenal] *nod* * Veshengo does that too. :P [Arsenal] now you're flanking... AC 19 d20+9 * Dicesuke throws the bones for Veshengo (d20+9) and gets 25. [Arsenal] nice... [Arsenal] damage? d20+8 * Dicesuke throws the bones for Veshengo (d20+8) and gets 16. 3d6+1 * Dicesuke throws the bones for Veshengo (3d6+1) and gets 18. (Holy...) [Arsenal] ooh... (That's a natural 17.) [Arsenal] and that one goes down for the count! "Nice hit!" * Veshengo takes the blade and gouges it into the creature's abdomen and streaks it straight down through the groin. [Arsenal] top of the lineup... fourth combat round. there's two farther back, fighting the wind, and one just standing there by the wall. [Arsenal] Curuar's up [Arsenal] (AC 22 for those in the wind) * Curuar shoots the one who's just standing there 21 [Arsenal] damage? 1d6 * Dicesuke throws the bones for Curuar (1d6) and gets 1. [Arsenal] ... *snicker* ( none on Cur or Sylv any longer? ) [Arsenal] Syl: not at the moment. [Arsenal] gimme a few. ;) [Arsenal] there's two fighting the wind right now... [Arsenal] Cur, what's your HP? 11 [Arsenal] (and normal?) 35 * Sylvia does a cure mod on Cur "Be still for a second..." * Curuar stills 2d8+5 * Dicesuke throws the bones for Sylvia (2d8+5) and gets 13. [Arsenal] (well, it helps) [Arsenal] Neil's up. (back at 24 at least) (even with me! hehe) heh * Neil grumbles, doing the same thing he did last time at the same baddie. d20+6 * Dicesuke throws the bones for Neil (d20+6) and gets 23. . o O (Maybe I should just join a monastary.) [Arsenal] Neil: which one is that? The most unhurt one. ( ooc: you juz enjoy Sylv's loving touch! ;) ) (True ;) ) [Arsenal] in the wind, or the one standing there? * Neil tosses the three white hot fireballs into the air, cackling with the accurate throw stander. [Arsenal] (be thankful she's not a priestess of Akanksha this time out... I don't think Cur wants that kind of healing. ;) ( hehe ) Ars: *snrk* [Arsenal] Neil: damage ( *snrk* so true Ars hehehe she follows the 'light' ironic enough ) (*snrk* It's easy to guttermind how they cast their healing spells.) :) ( Light side hehehehehe Living side.. ummm ) 3d8 * Dicesuke throws the bones for Neil (3d8) and gets 10. ( juz wait for Menaria to start getting 'back' to usual self! hehehe ) [Arsenal] and... do you look at the stander when you make your attack? no. [Arsenal] 'k... [Arsenal] the one grimlock who hasn't yet enters his rage, and both finally decide to charge... teaming up on Vesh this time... [Arsenal] 2 d20+13 * Dicesuke throws the bones for Arsenal (2 d20+13) and gets 22 15. [Arsenal] your AC? * Monika OOCly hears his Winamp cue Battle Without Honor or Humanity errr, her player's... (20) [Arsenal] okay, one hits... * Curuar (ooc) puts on '13th Warrior' [Arsenal] 1d12+5 * Dicesuke throws the bones for Arsenal (1d12+5) and gets 9. [Arsenal] nasty hit [Arsenal] Bourne's up * Bourne gropes around for a stone of decent throwing size. Or, wait. There are beasties around here? [Arsenal] B: there's a few stone arms, legs, hands, feet, and heads about * Veshengo takes the hit in the side and grunts. [Arsenal] define beasties Stand beside one of my guys being attacked by a grimlock. I'll go into All-Out Defense and wait to defend with my staff when they next attack, trying to give my guy time to get through. [Arsenal] hmm... "She was old when my grandmother was only a girl. She is quite mad." "The perfect advisor." :) [Arsenal] defending who? Cur, Syl, Vesh, or Monika? Who's being attacked? Of those, who's hurt? [Arsenal] Vesh is currently being attacked (that may change by the next round); both he and Cur are injured Vesh, then. [Arsenal] 'k ( 13th Warrior was cool ) * Sylvia heal myself later on [Arsenal] Monika's up I attack the one that's the most wounded that's on Vesh 1d20+10 * Dicesuke throws the bones for Monika (1d20+10) and gets 15. [Arsenal] hmm... Oh f*** me [Arsenal] flanking maneuver lowers the AC to 19... that doesn't hit. [Arsenal] Vesh is up, though, and has two on him, one of which is currently flanked (Careful, Monika. We have a hoard of pirates down in the town. They might hear you.) [Arsenal] (and take you up on that offer. ;) (So, am I flanking one, or is one flanking me? ) [Arsenal] Vesh: you're flanking one with Monika * Veshengo turns to the one he's flanking and grins, bringing both weapons around to make some sliced monster. d20+8 * Dicesuke throws the bones for Veshengo (d20+8) and gets 20. d20+9 * Dicesuke throws the bones for Veshengo (d20+9) and gets 17. [Arsenal] hit! [Arsenal] and glancing blow that misses 3d6+3 * Dicesuke throws the bones for Veshengo (3d6+3) and gets 15. [Arsenal] it is bleeding *quite* profusely, spurting blood all over you, but doesn't drop. [Arsenal] fifth combat round, top of the lineup... Cur's up. [Arsenal] two targets in melee, one standing back. I fire an arrow into Vesh's baddie [Arsenal] (what's that one standing in the back doing?) [Arsenal] firing into melee? 21 [Arsenal] (you *did* take Precise Shot, yes?) (I REALLY hope so.) Point Blank and Precise Shot [Arsenal] oh, good... [Arsenal] damage? 1d6 * Dicesuke throws the bones for Curuar (1d6) and gets 3. [Arsenal] It won't die! It just won't die! Must! Have! Hackmaster! [Arsenal] Sylvia's up... two creatures in reach to hit with a quarterstaff? w/in range rather? [Arsenal] yes, if you move forward 5 feet to where you're standing next to Monika. 1d20+3 * Dicesuke throws the bones for Sylvia (1d20+3) and gets 9. not this time.. [Arsenal] and... that just glances off his armor [Arsenal] Neil [Arsenal] ? * Arsenal reads the scroll, just confirming a detail... ((sorry, potty)) ( ditto ) [Arsenal] n/p (Badger Song) * Neil thrusts his right hand back, a rather parge sphere of flame forming at his palm. He makes a rolling motion, but the ball itself phases from his hand to where the stander is, scorching up his feet. 2d5 * Dicesuke throws the bones for Neil (2d5) and gets 5. 2d6 * Dicesuke throws the bones for Neil (2d6) and gets 7. [Arsenal] neil: do me a flavor, and say which spell in-chan? Flaming Sphere. [Arsenal] okay, the grimlocks are up... [Arsenal] first off, the one standing in the back shrugs, and all the wounds inflicted on it heal before your eyes. [Arsenal] the two raging masses of flesh in front of you decide that Vesh makes a good target... however, Bourne steps in front of Vesh to fend off the attacks... "N-no! burn!" [Arsenal] 2 3d6 * Dicesuke throws the bones for Arsenal (2 3d6) and gets 10 17. why do I get the distinct impression that the stander has an illusion spell cast on it? 2 3d6 * Dicesuke throws the bones for Bourne (2 3d6) and gets 10 13. [Arsenal] one fail, one hit by 10 17's usually a critfail on a GURPS attack, by the way. :^) [Arsenal] the one that critfails drops his axe on his foot... severing three toes With the bless, 10 is a successful parry. [Arsenal] hmm... that it is... [Arsenal] you manage to successfully parry the one's axe with your staff. * Arsenal hmms... that'll count as your turn, swapping places with Vesh [Arsenal] Monika's up. (still flanking the one that won't die) *nod* I try to kill it. 1d20+10 * Dicesuke throws the bones for Monika (1d20+10) and gets 26. [Arsenal] hit! (26 seems to be a popular number) 1d6+5 * Dicesuke throws the bones for Monika (1d6+5) and gets 7. [Arsenal] (it's down to 3 HP, you *better* kill it) oh now that was ppor [Arsenal] it drops. poor, that is ;) [Arsenal] and proper. [Arsenal] Vesh is up... one combattant left. "Finally!" (One besides the one just standing there?) [Arsenal] (it's still alive, btw) [Arsenal] Vesh: yes [Arsenal] the one just standing there isn't technically in combat. "Finally nothin'? I'm just getting warmed up." * Veshengo strikes a stance on one foot, then plants the other one forward taking a strike at the creature. He spins, and does another one with his kukri. d20+6 * Dicesuke throws the bones for Veshengo (d20+6) and gets 19. d20+7 * Dicesuke throws the bones for Veshengo (d20+7) and gets 18. (Pfft.) [Arsenal] hit on the one, glancing blow with the other (He's not flanked, right? [Arsenal] not at the moment... 1d6+3 * Dicesuke throws the bones for Veshengo (1d6+3) and gets 8. [Arsenal] okay, 6th combat round, top of the order... Curuar's up. Which baddies are still up? [Arsenal] one facing off against Monika, Vesh, and whoever else is in melee; and the one that's just standing there by the wall. Finish off Monika's [Arsenal] roit... 24 Dude, I'm collapsing. Assume Bourne continues to defend himself and allies until we get the one guy left here, and I dunno about that last guy. Later Will ((night william)) [Arsenal] (cya...) [Arsenal] cur: hit *** Bourne is now known as William 1d6 * Dicesuke throws the bones for Curuar (1d6) and gets 6. ( sleep well Will ) *** William (William@statecollegecable-64-178-100-102.ceinetworks.com) has quit IRC [Quit: o/~ Navigate! with style and aplomb, 'cause wherever you're at, that's the trip you's on! o/~] [Arsenal] well, Sylvia's up. dude still standing? * Sylvia will hit at it as well if it is [Arsenal] *nod* 1d20+3 * Dicesuke throws the bones for Sylvia (1d20+3) and gets 9. *snrk* [Arsenal] whiffer as if... [Arsenal] Neil's up maybe I should try cleavage attack, eh? 2d6 * Dicesuke throws the bones for Neil (2d6) and gets 8. [Arsenal] *snicker* ((Thats from the first spell)) [Arsenal] *nod* [Arsenal] and for the rest of your action? * Neil pretends to rip an eyeball out with his left hand, the blue one, a tiny yellow substitute made of pure magic springing fourth from his socket, dissipating and rematerializing directly above the other sphere (lightning subbed flaming sphere) Sylv: The Bourbon Street Special? 2d6 * Dicesuke throws the bones for Neil (2d6) and gets 8. [Arsenal] 'k... [Arsenal] the grimlock just standing there shrugs again, and the flaming and electric spheres dissipate harmlessly. "Stop doing that!" [Arsenal] the one being nearly surrounded is still unable to come out of his rage, and hammers on Vesh. [Arsenal] 1d20+13 * Dicesuke throws the bones for Arsenal (1d20+13) and gets 30. [Arsenal] (*ow*) "Neil, I've got a feeling the bystander isn't really there!" [Arsenal] 1d12+5 * Dicesuke throws the bones for Arsenal (1d12+5) and gets 8. Good hit rolls, shitty damage. Thank Heaven. [Arsenal] Bourne wails on the combattant with his staff... [Arsenal] 3d6 * Dicesuke throws the bones for Arsenal (3d6) and gets 14. [Arsenal] and the blow glances off the armor. [Arsenal] Monika? (dude has 12 left) Kill it! 1d20+10 * Dicesuke throws the bones for Monika (1d20+10) and gets 22. [Arsenal] hit! ewww 1d6+5 * Dicesuke throws the bones for Monika (1d6+5) and gets 7. [Arsenal] (and, flanked) [Arsenal] 5 left... or at least gimp it enough for Vesh to finish [Arsenal] Vesh? Slice and dice! * Veshengo does his slice and dice thing! d20+8 * Dicesuke throws the bones for Veshengo (d20+8) and gets 22. d20+7 * Dicesuke throws the bones for Veshengo (d20+7) and gets 18. 3d6+3 * Dicesuke throws the bones for Veshengo (3d6+3) and gets 15. [Arsenal] for the sake of the game, both hit [Arsenal] D.O.A. by decapitation *woohoo* [Arsenal] the head goes flying, and lands at the feet of the fifth Wind still going? [Arsenal] the wind dies off just after Vesh makes his attack. * Veshengo lands, scimitar in front at a guard position and the kukri in his off-hand in the back. "So... Punk." [Arsenal] you've fought for one full minute... funny how it feels like a few hours. *nod* [Arsenal] (and think, in Rifts, that would have been 15 seconds) * Sylvia eyes the remaining dude "I'm sure you won't be able to shrug off our blades so easily." * Curuar knocks an other arrow. "I'm on a roll today." Eyeing it carefully [Arsenal] Sylvia: fort save? "That is, of course, if you were really there to begin with." khest... 1d20+5 * Dicesuke throws the bones for Sylvia (1d20+5) and gets 21. [Arsenal] 'k [Arsenal] and.... it's nearly 2am here... let's leave this guy for next week, shall we? ;) ok Works for me I wanna finish, but ok.. [Arsenal] ----------- and elephants. don't forget the elephants --------------