Menaria's night was full of nightmares, though she hadn't cried out during her sleep, she had awaken several times. When dawn finally came, she gave up on attempting to sleep any longer. What little she had wasn't much to go on. So as everyone else got their stuff together, she meditated and did her morning prayers asking for guidance and strength from the goddess. After that she joins the others for breakfast. Mostly picking at the food and hardly eating any. Tanda eyes the condition of the town. "I'll give you three guesses where all the tax money goes," she said, "and the first two don't count." After checking that Dunnstacht is well-settled and that the stableman has not suffered any unfortunate loss of limbs or life, Lannstucht sets to her breakfast with a self-satisfied sort of air, happy enough in the knowledge of an excellent performance and a better deal with the innkeeper. Although, looking around this morning, she doesn't feel quite as pleased about her skill in bargaining. Korg wanders down with the rest in the morning, eating the stew with no real commentary on it; food, plain and simple, and besides he's not quite awake yet. As always though, he has his sword across his back... perhaps somewhat incongruous while sitting to breakfast, but there's a reason stools don't have backs, he figures. Segev's eyes shift about the empty room, though he never moves his head with them, thus maintaining the appearance that he is concentrating solely on his stew. "Now would, perhaps, be a good time and this a good place to have a private conversation." He looks up, finally, and regards his fellow travelers, noting but not commenting on Menaria's wan appearance. "Perhaps we should start with introductions, Miss...?" he asks of Katrina, his habitually quiet tones pitched not to carry even in this empty room. Glim awakens, goes through his morning habits, checks on his mules and wagon, then gets some breakfast. He listens intently to whatever Katrina has to share about the events that brought her here. Nodding slowly and keeping her voice equally low, the woman replies. "I am Katrina Reynard, once a student of Delundir's. He insisted I train what magical apitude I have, though I've always preferred physical battle to arcane study." "Yesterday morning I awoke to the sound of Paia keening on the windowsill of my room in the school. I followed her to the head mage's room and found Delundir on his bed, naked and tied spread-eagle with the dagger in his chest. The killing was obviously ritualistic, especially the mutilations and removal of his private parts." The woman shrugs, looking angry. "When I find who did this, I will kill them. Delundir was a good man, and a good teacher." The hawk mantles, its broadcast thoughts echoing Katrina's sentiments and inner rage. "It seems we have a rash of ritualistic killings in these parts," Glim comments. "That'd be the third we've run across in just a few days, counting the tale that kobold paladin had to tell. Was the dagger use marked with any trade markings or other ensignia?" Segev listens impassively to Katrina's account. With no change of expression nor tone, he asks, "Have you any knowledge of why such a ritual would be performed on your master?" "Well," Tanda said sarcastically, "it might just have something to do with the fact that her master knew something about this spear our friend of the tentacle-covered smile covets so highly." Korg notes Katrina's name though, and bites back a thought, only quietly muttering "well, that doesn't rule out a crime of passion..." after the description of the mutiliation of the body, in specific the removal of genitals. Segev lets out an exasperated breath. "Of course, Tanda, Glim, it is clear it's related. I was hoping to find out what Katrina here knew or believed before she knew what we expected to hear. You two are far too trusting. Or is it just too naïve? Do let's try to keep knowledge of our expedition within our group, shall we? It would hardly do to let our quarry, who or whatever they may be, know we are on their trail." He takes a short breath to calm himself, regaining his normal aplomb after a brief look of disgust (whether directed at the others for blurting out, or himself for letting his control slip even that little bit, is unclear). "I am sorry, Katrina. You were saying...?" "I have heard nothing of any such spear. Paia might have." She glances up at the bird, who ruffles her feathers. .oO(If he did, such knowledge was not shared with me, that I know of.) Katrina slips the dagger from her pack carefully, so as not to reveal it to the room at large, and hands it to Segev. It is a twin to the one the group holds. "Ananzi and I would know if you were not to be trusted. More importantly, Paia would know. May we join you? It might be better if we all traveled as a group." Segev accepts the dagger, being careful to touch only the hilt, and not the blade, especially avoiding any blood- or other stains on the weapon. "...I can't belive I didn't do this sooner. I would like the other dagger, as well, please." When that one is taken out, hopefully with similar care to that shown by Katrina, he places them both on the table. Muttering a few arcane phrases (easilly recognized by those who would know as a Detect Magic spell), and touching both of his eyelids with his left index fingertip, he examines the blades carefully. "..." Segev looks up from the daggers. "This is curious." He rises, and goes and talks to the bartender in low tones. She seems annoyed, especially at first, telling him it's "None o' yer bizness!" A few quiet words and an exasperated sigh from the bartender later, Segev pays for a drink and returns to the table. "I'll have to try again tomorrow. Sorry for the delay." As the party gets ready to leave, they are surprised to see three men, all human, ride into the village dragging a bound and shackled half-orc behind them. The three men are wearing very shiny full plate armor, complete with shields. They come to a stop near the village well. "Crusaders," the gate guard grumbles, shaking his head. "They're worse than adventurers." "Ladies and gentlemen," the apparent leader proclaims, "it has come to our attention that your village has been hounded by the most heinous of bandits. And we, the Crusaders for the One True God, have caught him. This half-orc, this abomination to the world created for man alone, is the bandit! Where is your lord, so that we may get him to authorize this beast's public execution?" "I am no bandit!" the half-orc retorts. "I will be the judge of that," remarks a dark-skinned elf who appears out of the crowd. He is remarkably well-dressed, despite his small stature, but his presense is that of one comfortable with being in-charge. His silver hair whips by on a wind that seems to come out of nowhere around him. "I am Baron Shi'uarra, and your Church holds no sway here. Show me your proof that this is, indeed, a bandit as you claim, and he will be dealt with by our laws. Otherwise, let him go." "These people live under the tyranny of an *ELF*?" the one Crusader comments to his comrades. "By the One True God, this cannot be!" The Crusaders draw their weapons, appearing ready to attack the Baron at their leader's signal. -------------------------------------------------------------------------------- -- Mythology Lesson #7 Nyysan's Nature and Deeds Nyysan is the goddess of the home and hearth. Her domain is the family, and every home has a small alter near the central fireplace with which to offer prayers and sacrifices. Nyysan doesn't ask for much from her worshippers. She has no official priests or priestesses, although clerics do sometimes take up the call in her name. She teaches that, while all families may have their good times and their bad times, blood will always be thicker than water, and that families are to stick together, regardless. Because of her stance, she holds no ill towards her brother Hextor. She refuses to take sides any arguements between the deities, prefering to try and mediate between them. Because of this, she is recognized as the patron deity of judges, referees, mediators, and arbitrators. Golma's Nature and Deeds Golma was once the god of life. As the god of life, he taught that all life is precious, to be cherished and celebrated, and wherever possible created. Then he was killed. Through the actions of his mother, Hassann, he was brought back to life, but the taste of death changed him. Death, he teaches, is a normal part of life, and should not be feared. Some say it was he who convinced Navor to end the War of the Elves by stripping all elves of their immortality. He often manifests in one of three forms. The first is that of a skeletal figure draped in black robes and carrying a scythe, his favored weapon. The second is that of a tall, handsome cloud giant. The third manifestation is that of a dark-skinned, dark-haired woman of indeterminate race wearing loose-fitting white robes, his/her eyes glowing bright white. Golma's responsibilities are to judge the souls of the dead, balancing their actions against their goals, and sending the souls to their punishments or rewards. He also often holds souls in stasis, should he sense that a resurrection spell be cast to return them to life. It is his right to reject any soul whose death, he states, was not yet time. Sometimes he will send those souls back to their original bodies, other times he will send them to Hannass for reincarnation. Golma's realm is one of the few that is accessible from the Material Plane. Dead Island, the floating volcanic island in the northern sea, has a cave there which is a permanent connection to Golma's realm. Upon descending into Golma's realm, either via death or by the passage on Dead Island, the average person comes across a wide plain with a sun that sits low on the horizon but never shifts. A castle sits in the center of the plain, with one road entering it from the front, and two exiting the castle from the rear. Crossing over the drawbridge into the castle, one is met by the harpy Ricnalis, who announces the visitor's presense. The deceased are then brought before Golma's court, where he reads off the actions and intentions of the deceased. The virtuous are sent to a grove via the northern road, where the heroes of legend are said to forever retell their stories of heroism. Those who led neither virtuous or villainous lives are sent to wander the plains aimlessly. And those who led villainous lives are sent to the land of Ylcor, where they are to be punished by various means for all eternity. Golma doesn't care for the undead, and teaches that the undead are an abomination, a break in the cycle of life, death, and rebirth. While he is willing to tolerate skeletons and zombies to a point (because the soul has already left the body when these are made), intelligent undead are anethema to him. Clerics of Golma are encouraged to destroy any intelligent undead they come across, freeing the souls trapped in the body. Golma was once married to Ricnalis, but they annulled their marriage by mutual consent upon their daughter Su'kal's birth.